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Post by IsraeliRD on Nov 28, 2007 0:20:55 GMT
Please post here your DC replacement levels. Basic Agility CourseA quick level to test your skills. Beware of the ice! Level can be found under Matan/Levels
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Post by technostick on Nov 28, 2007 8:59:55 GMT
Nice! You resurrected the name for my (dead) level. I don't mind! Looking forward to it.
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Post by technostick on Nov 29, 2007 16:29:43 GMT
Platinum time seems high. I had 1:00.32 on my first try having found all the gems.
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Post by IsraeliRD on Nov 29, 2007 21:22:50 GMT
Nukesweeper RevisitedMoshe surprised me when he took my joke seriously. This level, despite its 'Expert' status, can be completed quite easily once you find all the gems or use the editor (cheaters!). The path [fastest I found] can be easily remembered (find it below). This level had been locked for the finals and cannot go DC. Level can be found in Matan/Levels.
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Post by Pablo on Nov 29, 2007 22:31:14 GMT
Byzantine HelixAs a sequel to Convoluted Helix, this level has great pathways and also has a theme of speed control. Level can be found in Pablo's main folder.
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Post by Oaky on Nov 30, 2007 9:28:45 GMT
Basic Agility course is cool - simple concept but fun to play. I love Byzantine Helix. It is extremely well made, has a great variety of challenges and many shortcuts (again ) to take. I prefer Convoluted Helix, but this should definitely be in the final version. I hate NS Revisited. It's a stupid idea. P.S. A new rule: All shall post comments about new levels! EDIT: I LOVE THE NEW TEXTURES PHIL!!! THEY ROCK SO MUCH!!! (hot_6 and hot_7 if you didn't know). EDIT2: 9.70 BHelix, suck Phil
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Post by phil on Nov 30, 2007 9:48:42 GMT
10.10, eh I won't bother. BHelix is GREAT. (apart from at the start that my camera speed is too fast to do a 180 so I can successfully use the 2nd SB ) EDIT: I meant: "my camera speed is too slow"
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Post by Pablo on Nov 30, 2007 12:26:50 GMT
Lol, I have the opposite problem, my camera is too slow.
Basic Agility Course is a nice level, it should be in final IMO. It offers great fun and replayability, and fine (though unimaginative) editing.
NRevisited is just an average level. I think it's too much like Nukesweeper, and not original (except for EE).
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Post by IsraeliRD on Nov 30, 2007 12:46:39 GMT
You obviously never tried letting your marble loose to explodes over 40 nukes before it goes OOB I had around 30 mins of fun!!!
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Post by Perishingflames on Nov 30, 2007 13:09:07 GMT
7.98 here on BH. What's your best matan?
Edit: Haha 7.86 here now.
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Post by technostick on Nov 30, 2007 15:31:16 GMT
Basic Agility Course (which I give 9/10) and Nukesweeper Revisited (8/10) are, in my opinion, definitely for the final. I guess BH is starting to grow on me too...
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Post by Oaky on Dec 1, 2007 6:14:29 GMT
Friction TroubleThis tough level will test all your skills with the different frictions in many challenging ways. Found under 'Levels' in Oakster's folder on the FTPSorry, no pic - I'm really lazy today. This level may have errors in DIF/MAP or MIS but will probably be easily fixed. Enjoy! EDIT: The static startpads are where the CPs will go in the final version. There was no point in aligning them. EDIT2: In NSR, 'square' is spelt 'sqaure' and in BHelix, the 2nd SB is too high.
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Post by Andrew on Dec 1, 2007 23:38:24 GMT
Basic Agility Course - Nice easy and fun level. Gold is easy. Nukesweeper Revisited - This is an OK level, but too hard and not original/creative at all. Not needed, imo. Byzantine Helix - A nice sequel to CHelix. The level is original, but some of the challenges are not. Not quite as good as its predecessor, but still a good level. Friction Trouble - Awesome level! Challenging and fun, and each friction force is used in new and creative ways. Great job!
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Post by technostick on Dec 2, 2007 10:24:34 GMT
Nukesweeper is already "locked" in the final version. So it is needed.
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Post by Lonestar on Dec 2, 2007 16:00:09 GMT
If there are any spots left, I hope to make at least one more level. I'll post when I have an idea of where to start.
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Post by Perishingflames on Dec 2, 2007 16:06:42 GMT
Of course there are spots left Anyways, hope yours doesn't turn out like mine and doesn't convert
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Post by Lonestar on Dec 2, 2007 16:46:23 GMT
I just finished the final version of Michael's Final Adventure, so now I can start mine. Unfortunately, I want to make a level full of curves and turns but every time i try I get that problem. :dry So I'm going to have to spend some time on a non-curve based design.
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Post by IsraeliRD on Dec 4, 2007 11:37:18 GMT
SlowropesThis medium sized level, found in the high advanced section, requires from the player some tightrope skills. Featuring double-trim and single-trim tightropes, this level is easy if you go slow, but damn hard if you go too fast. Activate your brain cells, there's a single challenge which needs a trick to it. Checkpoints are well spread around this level for extra easiness. Level can be found under Matan/Levels.
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Post by technostick on Dec 4, 2007 13:03:35 GMT
Very nice level. WAY too many editing errors.
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Post by IsraeliRD on Dec 4, 2007 13:08:56 GMT
What? Where??? Edit - Oh these... hahaha, yea it seems like they are but they aren't. If you go REALLY close and point the camera down on the excat spot you can't even tell there's one... because there isn't I don't know, but it just does, which I find to be pretty odd yet hilarious The the seemingly white gaps? I checked in quark, no probs there either, there's no gap I love this level, messed up with your head so BAD. However, if u wanna fix it, I can always send u the MAP file, doubt you'll even manage to do anything
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Post by technostick on Dec 4, 2007 13:46:55 GMT
You seriously need new glasses... - This one happens at most slopes: - Texture mismatch: - Oops! - Similar thing, different place: - The two diamonds are not in the same respective positions:
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Post by technostick on Dec 4, 2007 13:48:15 GMT
Edit - Oh these... hahaha, yea it seems like they are but they aren't. If you go REALLY close and point the camera down on the excat spot you can't even tell there's one... because there isn't I don't know, but it just does, which I find to be pretty odd yet hilarious The the seemingly white gaps? I checked in quark, no probs there either, there's no gap I love this level, messed up with your head so BAD. However, if u wanna fix it, I can always send u the MAP file, doubt you'll even manage to do anything See above... I don't think it's just me.
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Post by IsraeliRD on Dec 4, 2007 21:20:51 GMT
1) Is fine, you should relax as this is what happens with slopes when you have to align them in QuArK. If you want to fix it, go to Pablo. 2) QuArK does not report that problem and it cannot be seen via QuArK. 3) huh? where is that? 4) Go Z button 5) Dude... it's intentional... this is not even an error.
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Post by technostick on Dec 4, 2007 22:15:27 GMT
PABLO!!! We need you. --
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Post by Andrew on Dec 4, 2007 22:35:18 GMT
I liked Slowropes - it was well-made, creative, and fun. Too bad my balancing skills aren't very good today...
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Post by IsraeliRD on Dec 5, 2007 12:57:00 GMT
Mini Marble Golf: IcicholeA second MMG level, this time by Phil, using the MMG Ice texture (found in the latest interiors/missions update). No pic at this moment. Level can be found under Phil/LevelsEDIT by Phil: Icichole zip file moved to my Levels folder for organisation.
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Post by Andrew on Dec 5, 2007 21:39:08 GMT
Good level, easy enough (even though I don't have the init.cs with the MBG ice)
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Post by Pablo on Dec 5, 2007 22:21:52 GMT
Icihole's first TT is sunk into the ground. It's a very nice level! Great fun. Slowropes is ok. Editing is bad in some parts (which I'm fixing ) and replayability is not high for me because of frustration. TToTS is unquestionably the best level in MBP, perhaps even better than any of the original MBG levels. I think it should be the final level of expert. Only complaint I have is that there are annoying misalignments in the wood slide at the end which throw off the marble. Also, I think the helptriggers saying who made the section should be removed; they're distracting and detract from the level as a whole.
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Post by IsraeliRD on Dec 5, 2007 23:00:44 GMT
Icihole's first TT is sunk into the ground. It's a very nice level! Great fun. Meant to be, duh Slowropes is ok. Editing is bad in some parts (which I'm fixing ) and replayability is not high for me because of frustration. TToTS is unquestionably the best level in MBP, perhaps even better than any of the original MBG levels. Thanks! I think it should be the final level of expert. Sorry, but it's level 23 of 25. The agreement b/w Phil and I was that he gets the first level of every section and I get the final one (Battlecube Series was perfect). He wanted MtM as final but due to the agreement he settled for one before the final, so TTotTS got 2nd before last. Only complaint I have is that there are annoying misalignments in the wood slide at the end which throw off the marble. Unfixable. Also, I think the helptriggers saying who made the section should be removed; they're distracting and detract from the level as a whole. We wanted people to know who made which part, so that they won't have to ask us lol, talk to Phil about it
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Post by phil on Dec 6, 2007 4:42:35 GMT
Slowropes is fine, but you need to concentrate a lot. Friction Trouble is AWESOME; I like the idea of moving around the short path. And here's a picture of Icichole. And Matan, you don't have to upload stuff for me now; I got FileZilla
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