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Post by Pablo on Oct 8, 2007 20:16:09 GMT
Pool interior reuploaded, fixed texture on diving boards. Looking forward to new staff version!
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Post by IsraeliRD on Oct 8, 2007 21:39:00 GMT
Regarding pool, the EE is still impossible to get. Can you lower around halfway the height required to get to there? Do that and you're finished (I'll just fix the MIS myself). About LtF, just a small tiny mistake if you can align the texture correct on this bit please:
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Post by Pablo on Oct 19, 2007 23:38:58 GMT
So, is Pool good enough now? Update on my replications: I intend to start TUFC very soon. The level is SO huge, I may do a little ... playing around with it (lol that sounded wrong) and making different heights to have a more RUC-like feel... I won't do anything too drastic. Please send me any TUFC maps if they exist.
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Post by Perishingflames on Oct 20, 2007 1:12:53 GMT
Master the Jump Boost uploaded. Tell me what you think.
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Post by Pablo on Oct 20, 2007 1:23:12 GMT
Great replication, 10/10! But why are the tops of the holes ice on the second challenge? Update on TUFC: Done Intro and Challenge 1. Thanks for sending maps. Regarding the scenery, I will put normal scenery along the normal-textured parts and ice scenery next to the icy platforms, where applicable.
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Post by Oaky on Oct 20, 2007 1:51:09 GMT
The interior and MAP file for Bouncing Fun is uploaded - warning, they're big files! Andrew, would you be able to align everything in BF for me? I have made the EE easier to get (you can roll behind the slope instead of going ALL the way to challenge #13 for the gyro). Also, it's very cluttered with scenery. That's why the MAP file is there for people to delete some. Enjoy! EDIT: In BF, there is a) a pole going through challenge #5 and b) the slope in challenge #19 is stuffed up. I'll wait a bit before fixing, as there are likely to be more errors.
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Post by Oaky on Oct 21, 2007 1:58:04 GMT
I have made Nukesweeper into 2 interiors and fixed the texture on the 'invisible' platforms. Uploaded to FTP.
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Post by Lonestar on Oct 21, 2007 6:09:20 GMT
I'll get to converting Slip Up as soon as I get word on my copy of XP... our poor Gateway is on it's last leg (12 years old, just now it's starting to fail) and it makes noises... don't want to run Quark on it because it spins the RAM real hard and I don't want to break it. I suppose we have a near-functional HP too, so I guess I'll use it for the time being... er wait. I'll try Constructor. I've recently found some stuff on it that I really like because it fixes many of the Quark2Contructor User Interface issues I've had. I'll get to work soon... I promise.
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Post by IsraeliRD on Oct 22, 2007 22:08:23 GMT
Updated assignments thread at top.
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Post by Pablo on Oct 23, 2007 11:05:39 GMT
Looks good. I can't believe we have so few levels left! Only 2-4 per person!
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Post by IsraeliRD on Oct 25, 2007 0:21:07 GMT
Finished FBattlecube, now on the FTP under my Rep. Folder. Made the level easier on the ice part, added scenery, fixed up stuff and made the tarmac part easier by having the air-diamond on the ground. UT might be decreased and same for Platinum Time & Par Time. Ah yes and the TMs are 10 secs each now (was 7.5 secs before).
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Post by Oaky on Oct 27, 2007 2:36:17 GMT
Bouncing Fun interior + MAP file have been reuploaded. Also, I have converted Stronghold to MBP - it's currently set as Expert level 20. Matan can take the screenie. I think I have fixed all that Techno pointed out to me, and I can't change the texture of the brown wall as it would stuff up the swirly texture on top. Get it under Oakster>Levels>Stronghold P.S. Where the oil slick was in the MBG version is ice in the MBP version.
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Post by Oaky on Oct 27, 2007 7:53:19 GMT
Trapdoor Mania is done! Enjoy! The edge hit you need to make for UT is a little harder though, I may have to remove some trim.
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Post by technostick on Oct 27, 2007 9:36:15 GMT
And how many times did you curse me while doing so? I think I may have found some more, but I'll play MBP version to check.
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Post by Pablo on Oct 27, 2007 14:45:46 GMT
Matan, Learn the Edge Hit map is in Replication>Pablo>Maps.
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Post by Perishingflames on Nov 2, 2007 0:42:11 GMT
Fighting Slopes converted and uploaded to FTP.
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Post by Oaky on Nov 9, 2007 3:41:26 GMT
Don't Jump is done!!! This is one of my best replications I reckon. The EE is in a king of different spot with a new and very original, yet still hard, way of getting it. Enjoy!!! Btw nice job on Fighting Slopes PF (love the supports on the ramp at the end!!!) but I found the carpet bit was too hard to get up. Anyone else find this the same?
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Post by Andrew on Nov 9, 2007 4:43:47 GMT
The carpet slope was a lot steeper and too hard to make it up, so he made it less steep, and I have almost no problems. Did you use diagonal movement?
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Post by Oaky on Nov 9, 2007 6:39:09 GMT
Maybe I have the old version. And hell yes, if course I used diagonal
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Post by IsraeliRD on Nov 9, 2007 6:54:13 GMT
Finished Don't Jump fixing in 3 minutes, I have no idea why Oakster thought it would be too hard. Reuploaded DIF and MIS but not the MAP.
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Post by Oaky on Nov 10, 2007 6:26:27 GMT
MAP has been uploaded as well.
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Post by Pablo on Nov 10, 2007 13:58:22 GMT
Nice job on Fighting Slopes, PF. It's awesome that you used trim everywhere. Only a few possible issues I have: -add scenery -make the grid on the slopes 0.5 0.5 (don't stretch the texture) Also, Don't Jump is great. Lack of trim is ok, butg the fans look weird standing up by themselves... would it be possible to put maybe a 4 or 8-units-thick platform standing behind them?
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Post by Perishingflames on Nov 10, 2007 17:24:57 GMT
Yea well constructor has that problem, Pablo. And Matan said that not all levels need scenery, so its fine as is.
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Post by Pablo on Nov 10, 2007 20:07:36 GMT
Could you upload the map please?
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Post by IsraeliRD on Nov 10, 2007 22:42:36 GMT
butg the fans look weird standing up by themselves... would it be possible to put maybe a 4 or 8-units-thick platform standing behind them? No. Originally they had them (damn you Oakster) but I got the MAP file and removed them. I disagree on them having it because imo it looked ugly. Regarding 'Stairmaster': 2) You made it impossible to get from the top brown floor to the gyro/diamond to the right. Please fix. Pic to show what I mean:
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Post by IsraeliRD on Nov 11, 2007 8:26:25 GMT
Finished and uploaded Platform Mayhem. Do comment! New egg position added!I removed the checkpoints until Spy finishes the code for it.
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Post by Oaky on Nov 11, 2007 8:42:57 GMT
Love the EE!!! Best in game so far for sure.
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Post by Pablo on Nov 11, 2007 13:34:21 GMT
That looks great, Matan!
Stairmaster problem fixed and reuploaded mis and dif. You can now jump the way the arrow shows, though it is a little tough.
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Post by Andrew on Nov 11, 2007 15:09:18 GMT
Amazing job on Platform Mayhem, Matan! Incredible EE positioning, too. Your best replication EVER!
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Post by Pablo on Nov 12, 2007 21:38:05 GMT
It says I should fix MFA tightrope textures. Where is the map?
So will we remove the non-quarked levels for the final release?
I noticed a few problems with Slippery Steps. Is the map available?
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