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Post by IsraeliRD on Aug 30, 2007 12:45:54 GMT
Coz you guys suck Do I need to make a vid for 3.56?
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Post by IsraeliRD on Sept 3, 2007 12:14:00 GMT
Slippery Steps Fixed/Scenery-ed level now on the FTP with a harder UT of 17.00 instead of 17.50. No need for trim on this level.
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Post by Pablo on Sept 3, 2007 12:21:46 GMT
Pretty nice. I agree that no trim is okay, as you would have only been able to put it around the non-icy platforms and it would have looked weird. The scenery is awesome, definitely the best part of the level. Only 3 mistakes that I can see: the platforms should be twice as thick, There are some problems with the trim texture around the edges of the platforms (not aligned properly), and you might want to have a different texture for the bottoms of the platforms. Great job!
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Post by Andrew on Sept 3, 2007 15:30:59 GMT
Loved it! The icy scenery was very clever and original; it definitely gives this level a different feel than the others. The only thing I would change is (as Pablo said) the texture of the bottom of the platforms, make it that brown that the other levels have. Great work!
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Post by Perishingflames on Sept 8, 2007 20:25:48 GMT
Gym has been completed and uploaded to FTP. Please download the interior, .mis, and ramp3x3.dif.
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Post by Pablo on Sept 8, 2007 20:38:35 GMT
A good job, but needs a lot of tweaking. Just to begin... -needs scenery -has stretched textures -has misalignments -might want to change walls of pit to mbu_pattern...
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Post by Perishingflames on Sept 8, 2007 20:48:22 GMT
I do not see any stretched textures, misalignments, and there is scenery.... mind explaining yourself?
Oh and I like the walls like this, it looks better.
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Post by Pablo on Sept 8, 2007 20:56:07 GMT
Oops, I'm really sorry. Due to some problem (maybe I clicked on the wrong version of MBP), I played the previous version of Gym. Your new version looks great, no complaints. Uhh.. except for the edges of the main platform: it is a single stripe of grey. How 'bout putting on some trim, or at least changing that texture?
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Post by Perishingflames on Sept 8, 2007 21:01:18 GMT
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Post by Perishingflames on Sept 8, 2007 21:11:02 GMT
BUG FOUND: Easter Egg was floating. Fixed and reuploaded.
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Post by Pablo on Sept 8, 2007 21:25:33 GMT
It must be just a glitch on my end. I remember "Sky Bridge" had the same issue, even though you made it right. Oh well, blame it on Bugstructor.
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Post by IsraeliRD on Sept 8, 2007 22:26:15 GMT
sweet replication, just love it! Love the ramp + speed booster idea!
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Post by Perishingflames on Sept 8, 2007 23:00:28 GMT
Thanks.
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Post by Oaky on Sept 9, 2007 0:26:18 GMT
It takes me ages to get in and out from underneath the platform near the ice that has the gem underneath (using the gap closest to the ice). And it is a grey line to me! It happened to me with Sky Bridge as well Pablo.
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Post by IsraeliRD on Sept 9, 2007 0:57:52 GMT
Weird, it was fine here.
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Post by Andrew on Sept 9, 2007 2:03:56 GMT
And here.
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Post by Perishingflames on Sept 9, 2007 3:00:10 GMT
Just hold down in the little platform you were stuck at, Oakster, and for some reason going out the right side (facing it from the ice) seems to go faster.
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Post by Pablo on Sept 10, 2007 0:16:12 GMT
I have a few tentative suggestions for changes in the Expert level assignments: -delete Tunnel Vision from the list (like Marble Agility) because it will be nearly impossible to QuArK, even for Phil (so many tube intersections) -I have plenty of levels to do, so maybe Oakster should do Dizzying Heights by himself because his other two levels are small... -I can exchange Cardcaddy with anyone, I really don't want to do that level (MPs frustrate me). I could switch for Dizzying Heights, Catwalks, or just about anything else. These are merely suggestions, not demands.
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Post by IsraeliRD on Sept 10, 2007 0:43:11 GMT
ill do cardcaddy (that sounds so wrong )
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Post by Pablo on Sept 10, 2007 19:17:56 GMT
You're right. I'm done Treacherous Path and ready to start Helicopter Monster Course. Please email me the MAP files that will help. EDIT: received maps, thanks. However, most of them have too many misalignments, screwey tex scales, 8-unit-thick plats (jase's fault), and lack of beveled corners (on hills) to be usable. I'll just do everything from scratch.
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Post by IsraeliRD on Sept 11, 2007 6:01:58 GMT
Updated first post with assignments etc. Please check!
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Post by Pablo on Sept 12, 2007 19:45:49 GMT
Looks good! Homsar says he can replicate levels very fast... May I see if that's true? If it's approved, I'll send him TUFC (he can run it with the demo) and see if he was telling the truth.
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Post by IsraeliRD on Sept 12, 2007 21:06:09 GMT
No more staff members and no more helpers! No one receives non-Demo levels (including Homsar) EVEN IF THEY FUCKING CAN RUN IT. What the fuck were you on about when you sent him TUFC??! This totally pisses me off as you just sent him a level he's not MEANT TO HAVE. You can consider it as a no for eternity and be lucky I'm not assigning to you some more levels for what you just did.
Pablo, I'm VERY angry at you for sending Homsar TUFC.
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Post by Andrew on Sept 12, 2007 21:14:45 GMT
No need to punish him, he hasn't sent it yet. But you shouldn't send it Pablo.
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Post by IsraeliRD on Sept 12, 2007 21:16:29 GMT
Sorry for getting angry pablo, I understood you sent it (bleh). But still, it's a no.
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Post by Pablo on Sept 12, 2007 21:18:25 GMT
I didn't send it (clarifying). It's ok, I'll do it myself. I guess we'll see how good Homsar is with MBA. Btw, began HMC. I'm done the marble recoil part.
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Post by Perishingflames on Sept 12, 2007 22:56:59 GMT
Wall Master upload. My intention was to give it a cool crowded look of scenery, so tell me how you like it (and the conversion ).
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Post by Andrew on Sept 12, 2007 23:42:24 GMT
*cough* Also, the two small platforms between this location and the start should be solid instead of on stilts. This will make it possible to wall-hit. Great conversion otherwise!
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Post by IsraeliRD on Sept 13, 2007 0:08:12 GMT
I told him about it but he didn't do anything since he was busy with the MAC Build which took great progress.
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Post by IsraeliRD on Sept 14, 2007 12:40:40 GMT
I finished CDC (on FTP under replication levels/matan). Interior and MIS are there. Try and get the egg, it's easy to find, but harder to catch! IBT/Teleporter are bigger and teleporter now sends you straight on the middle of the pad. Level also seems to be harder as well. Finally, I finished this quarking in 2 hrs so I dunno why Pablo seems to hate to quark that lvl. Anyway enjoy and let me know how it is Bonus - The interior has an interesting feature for scenery in the spirit of the level, please comment on it
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