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Post by IsraeliRD on Aug 23, 2007 21:06:02 GMT
Perilous Road is great, but I'd expect more Poles though It seems rather as if it was left incomplete... As well, in the mission the area with the ice and a bit after has diamonds and time modifiers stuck into the interior instead of exposed outside... Crash Course's awesome, but im buggied with the wooden bit... see the pic and please fix. TTMR's sweet.. Thanks very much! What did you think of it?
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Post by Pablo on Aug 23, 2007 21:36:37 GMT
I thought TTMR was really complicated and awesome! Your "railroad" will look great. I'll put in some poles on PR. In QuArK, all the wooden pieces look to be the same width (and they're aligned), so i don't knwo what's up with that... I'll try again. EDIT: PR is now full of scenery (with items aligned), and CC is a little better... everything is aligned in QuArK, but not in MBP.
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Post by IsraeliRD on Aug 23, 2007 22:07:31 GMT
I think I know why. Try this trick: Make it in quark and align everything, then press save MAP and save he file BUT DON'T EXIT THE MAP WINDOW! Just minimize it. Next, go to the map file in the folder and drag it onto map2dif. Oakster did it in order to get his Sprint dif to work.
Thanks for TTMR comments, though could you elaborate on the "complicated" bit? Also, I have to eliminate a shortcut before starting the scenery.
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Post by Pablo on Aug 23, 2007 22:15:44 GMT
I'll try your technique. TTMR is a really complicated level. There are just so many polys, rooms, shortcuts, TMs, and items. It's complicated in a good way. I think it's a good choice for the demo. EDIT: CC is re-re-uploaded. The aligning is the best I could do with Matan's technique. It's a lot better aligned than crash_course.dif as it is...
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Post by Andrew on Aug 24, 2007 1:45:20 GMT
Sorry to bring this level problem up so late, but anyway: Oakster, in "Frictional Climb", it is almost impossible to reach the finish with a JB and the bouncy floor. Could you please lower the top of the tower some to make it easier? Thanks.
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Post by Oaky on Aug 24, 2007 9:56:22 GMT
It is possible, but I can lower the building by a tad.
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Post by Oaky on Aug 24, 2007 10:15:12 GMT
Reuploaded interior + MIS.
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Post by IsraeliRD on Aug 24, 2007 10:46:36 GMT
TTMR Now completed and uploaded! Unless you got a good computer, expect lag. The scenery causes it. The interior is 102kbs bigger than BFinale (1,461kbs!) and is JUST perfect. Nothing to be added, nothing to be removed.My best time is now 48.54 and UT is now 1:02.50, PT 1:12.50 and par unchanged. Find it on the FTP under replication levels/matan Pic (from the EE location):
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Post by Oaky on Aug 24, 2007 10:47:41 GMT
No different comments then before, 9/10 for lag. Great level!
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Post by Pablo on Aug 24, 2007 12:16:02 GMT
I love TTMR! It's a little laggy, but not too bad. There are a few little mistakes, mostly with MPs (why does only one side have trim?) and some platforms that have trim texture scaled too small. Overall, it's awesome and I love how you get to the EE. I think this level and Perilous Road will star in the demo.
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Post by IsraeliRD on Aug 24, 2007 13:09:04 GMT
If you look at where the MP ends you'll note it that if it had trim it'll overlap. Thanks for the comments
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Post by Andrew on Aug 24, 2007 13:11:54 GMT
I think this level will be one of the best in MBP. It's awesome! Best of all, there's NO LAG for me, w00t! Three bows for Matan! 11/10 from me. Oakster - Frictional Climb looks and plays better now - just need to lower the finish pad and sign so it rests on top of the tower.
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Post by Pablo on Aug 24, 2007 16:24:55 GMT
I like Frictional Climb, Oakster! It's almost as good as Frictional Towers. However, there is a small misalignment at the top of the first ice slope.
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Post by Oaky on Aug 25, 2007 0:54:39 GMT
@ Andrew, I said in the post that the interior + MIS had been uploaded, and I'm almost positive that I moved the sign and finish pad down by 4 units... Will re-reupload the MIS if it is 'faulty'. @ Pablo, I can see it and it's really annoying me now. Will fix ASAP.
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Post by Oaky on Aug 25, 2007 11:22:53 GMT
MAP file for FC uploaded as I can't align the slope no matter how hard I try!
P.S. I shotgun Bouncy Fun and CDC (scenery) for QuArKing!
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Post by IsraeliRD on Aug 25, 2007 11:31:05 GMT
CDC is one full level, no scenery only.
As well, im giving you BFun as you wanted.
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Post by Pablo on Aug 25, 2007 12:24:01 GMT
Mistake found in TTMR (my fault): the side texture of a trim section visible from the start pad is scaled wrong. Please fix, or upload .map so I can. Other than that, great job and I am glad you eliminated the 4.xx shortcut.
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Post by IsraeliRD on Aug 25, 2007 13:15:08 GMT
actually 3.27 or lower if you could've got the 6 sec TM in time Ill upload MAP file now, expect it up within 2-3 mins. edit: uploaded to my replication levels.
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Post by Pablo on Aug 25, 2007 21:43:25 GMT
Fixed and reuploaded.
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Post by Perishingflames on Aug 26, 2007 13:46:26 GMT
Per Matan's suggestion, I finished Bump Your Head using one long bouncy floor instead of bumper-shape bouncy floors.
On FTP.
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Post by Pablo on Aug 26, 2007 14:05:55 GMT
Nice! The trim inside is okay, but the level is a lot easier now and I think UT should be changed (it is 5.50, but sub-4 is very easy). If the decision were mine, I would have UT of 3.75 and Platinum of 5.00. Also, start pad is a little misaligned to one side.
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Post by IsraeliRD on Aug 26, 2007 14:08:08 GMT
Ya, im changing it, dont worry
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Post by Perishingflames on Aug 26, 2007 17:55:45 GMT
Yeah 3.75 sounds good.
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Post by Andrew on Aug 28, 2007 19:38:09 GMT
I love BYH; it is well-QuArKed and is a lot easier! I agree with the new UT and PT. However, the start pad is misaligned to one side as Pablo said, and the end pad is slightly raised above the floor. Please lower it.
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Post by Oaky on Aug 29, 2007 10:00:59 GMT
Start pad is also floating. 3.64 (EDIT) (yay!) is my best - very well done! GREAT work on Nuke Field and Puzzle Ordeal Pablo!
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Post by Perishingflames on Aug 29, 2007 23:47:25 GMT
Bump your head fixed and reuploaded.
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Post by technostick on Aug 30, 2007 2:09:56 GMT
I can't seem to get lower than 3.68 (did that 4 times). ARGH! I hate my level!
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Post by IsraeliRD on Aug 30, 2007 8:11:13 GMT
3.54 here, Oakster with 3.64 as best
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Post by Oaky on Aug 30, 2007 10:04:05 GMT
What? Don't you have the best? I'm gonna see if the new version helps me get a faster time.
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Post by Perishingflames on Aug 30, 2007 12:00:59 GMT
I can't do lower than 3.67.
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