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Post by IsraeliRD on Feb 27, 2007 20:27:43 GMT
You're missing the teleporter
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Post by Ian on Feb 27, 2007 21:13:17 GMT
I like it without any trail or glowing thing at all best anyway. And: I have now started Michael's MBP adventure, yay! I like it best with the original one, were it leaves a tiny trail.
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Post by Lonestar on Mar 1, 2007 22:28:10 GMT
Finished Michael's MBP adventure!
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Post by IsraeliRD on Mar 2, 2007 8:34:54 GMT
DEAR GOD!
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Post by Lonestar on Mar 5, 2007 22:02:22 GMT
Done with my multiplayer CTG MAP. It even has an Easter Egg! (I put it in cause I had a good spot, multiplayer levels won't have them, will they?) It's on the ftp. But it's not completely done, I will do gem placement and fixes like that after it's made in Quark. This will be a nightmare for whoever has to re-make it...
I have some questions for Capture the Gems, will we have a bunch of gems, and whoever gets the most wins, will different gems be worth more points (depending on how well they were hidden) or will there be 1 gem and whoever gets it wins? I know it's kinda early, just wondering what we're planning.
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Post by Lonestar on Mar 6, 2007 1:17:14 GMT
And just like that, I am done with my race level. It is smaller, so easyer to re-make in Quark. It's easy to play yourself, but I built it keeping in mind up to 6 people could be on at once! It is on the ftp.
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Post by Ian on Mar 6, 2007 1:44:22 GMT
Omg. Lonestar, I don't think it's even possible to replicate that in QuArK. It's just not possible. Sweet map though. That tower of 1x3 interiors reminds me of Jenga.
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Post by Lonestar on Mar 6, 2007 1:47:36 GMT
Yeah, it will have to be done in bits. It's huge! But it does work, I find myself just kinda rolling aimlessly a lot. It has a lot to do.
PS: I just noticed, that moving interior is from Acrobat. Will whoever re-makes this in Quark make a similar moving platform, or will we put just acrobat.dif in MBP's interiors folder?
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Post by Lonestar on Mar 6, 2007 23:57:23 GMT
Alright, we got a (PC) laptop, (my dad got it for work), and I put Quark on it. It works like a charm, the other PC must just suck. Anyway, I made this cool lookin' interior, just to see if I could, and it's cool. It uses "concrete.jpg". It's on the ftp. I'm gonna make a level in Quark now!
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Post by robotmarble on Mar 7, 2007 0:00:39 GMT
I am trying out your multiplayer maps.
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Post by Ian on Mar 7, 2007 1:02:55 GMT
Nice Lonestar. Havn't actually tried interior yet though.
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Post by Lonestar on Mar 8, 2007 3:15:20 GMT
Who ever said Quark is hard should have their legs killed. It couldn't be easier! There's a new dif on the ftp, it uses three textures instead of one! I'll take interior requests now, I think I got the hang of it! Hooray! 750th post!
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Post by Lonestar on Mar 8, 2007 22:13:34 GMT
Quark Question: Can you pan the veiw?
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Post by IsraeliRD on Mar 8, 2007 22:25:14 GMT
see quark guide
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Post by robotmarble on Mar 8, 2007 22:36:11 GMT
Lonestar, I porblem. A level called gem box has no gems.
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Post by Lonestar on Mar 8, 2007 22:41:50 GMT
I haven't put them in yet. As soon as it's ready to be put into the Multiplayer system, and I get more details on how Capture the Gems works, I will add them.
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Post by Lonestar on Mar 9, 2007 2:44:45 GMT
Yet another Quark Question: Matan's guide wouldn't happen to say what to do if your MAP has a hole in it , would it? My new MAP crashes MBP, and I used the Find>Holes in MAP button. It lead me to an entity called a "light_omni". Should I delete it? Make a new one? Or am I doing something wrong?
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Post by Lonestar on Apr 2, 2007 22:15:08 GMT
Hmm.... this hasn't been updated for a while. Anyway, I made a simple castle level called Midieval Maze. (I'm bad at names) It's on the ftp, and comes with the needed interiors and textures. It's probably a mid-to-late beginner level. Enjoy.
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Post by Andrew on Apr 2, 2007 22:40:37 GMT
Great, creative level! Platinum time was easy. One problem, though: there was no IBT in the level. If we want MBP to be professional, then it should have one. BTW, I think this level belongs in low intermediate. Will update respective threads.
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Post by Lonestar on Apr 2, 2007 23:07:46 GMT
Oh, right. I always forget the IBT. I'll add that. Thanks for the reminder. EDIT: fixed, and Platinum Time lowered to 45 secs.
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Post by Andrew on Apr 3, 2007 1:55:59 GMT
Oh, right. I always forget the IBT. I'll add that. Thanks for the reminder. EDIT: fixed, and Platinum Time lowered to 45 secs. Thanks for adding the IBT. It looks more professional now. Ha! My best times are just under 45 seconds! Although now, it'll be harder to get. Oh well; I like a challenge!
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Post by IsraeliRD on Apr 3, 2007 8:58:17 GMT
I'm missing some interiors:
And for future reference, have mbp_xxxxx.dif else i'll think it's MBG and will include it mistakely in CLA Interiors files.
Castlewall4.dif Castleblock.dif Castlewall5.dif Castlewall2.dif
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Post by Lonestar on Apr 3, 2007 12:31:57 GMT
Those are in my "Interiors" folder. I talked about them in the Interior Request thread.
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Post by robotmarble on Apr 3, 2007 18:47:03 GMT
LS can you put any new multiplayer levels in The Multiplayer folder?
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Post by Lonestar on Apr 3, 2007 20:48:11 GMT
I don't have any new Multiplayer Levels. We can only make 1.
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Post by robotmarble on Apr 4, 2007 12:38:28 GMT
You already have 2 right? Gembox and the Race one.
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Post by Lonestar on Apr 4, 2007 20:12:18 GMT
The race one is only fun if we can get marble movement and collision up. It's no fun unless that works. And Gem Box has too many interiors, PC's can't play it.
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Post by Lonestar on Apr 8, 2007 5:30:00 GMT
I'm working on "Michael's Final Adventure!", I'm trying to make it hard enough to be the last level in MBP. Do you think I can do it?
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Post by IsraeliRD on Apr 8, 2007 6:06:40 GMT
1) No, Phil makes the last one, but hopefully he won't be able to coz it's Phil 2) If you do it, I make TV-Schadenfreude.
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Post by Lonestar on Apr 8, 2007 14:28:47 GMT
It makes more sense for Phil to do thee last one, I guess. But I'm gonna try to make this one up there with the last levels. It's coming along great, but might not be done for a while. I'm trying to make it hard, but not really long.
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