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Post by IsraeliRD on Apr 4, 2007 22:48:18 GMT
Which is...?
And god I cannot believe you! You're amazing! I wish my parents would give me money :/
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Post by Lonestar on Apr 4, 2007 22:59:04 GMT
Actually I'm getting it now, I don't have Religious Ed for about half an hour. But then I won't be back for 2 hours. And, I'm buying it myself, I have savings for computer stuff. I was going to get Torque anyway, so don't worry about it. This is rocks! I've wanted Torque for so long! I'll be a much bigger help in Multiplayer now. UPDATE: It's done downloading! Hooray!!! UPDATE: Unarchiving the zip, that things huge!
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Post by robotmarble on Apr 5, 2007 1:37:29 GMT
How big?
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Post by Lonestar on Apr 5, 2007 1:47:32 GMT
Not as big as I thought, only 341 mb. My MarbleBlast is bigger. Actually, I guess that is pretty big. Oh well.
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Post by Perishingflames on Apr 5, 2007 5:12:13 GMT
I haven't been following any of this. Someone care to explain?
All I understand is thatb we have to use torque 1.5 to get multiplayer working and we are going to convert all our mbp's levels so they will work with the new thing we are using. Also, we don't want to get sued so how about just asking garagegames if we could give the game to them so they can resale it and we give all rights of it to them and make sure they agree to allow the current marbleblast community a copy? Highly unlikely, but that would be awesome if it turned out lkke that.
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Post by robotmarble on Apr 5, 2007 11:35:59 GMT
LS bought it and solved all our problems.
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Post by Lonestar on Apr 5, 2007 12:40:55 GMT
All I understand is thatb we have to use torque 1.5 to get multiplayer working and we are going to convert all our mbp's levels so they will work with the new thing we are using. Not quite. We have to remake the marble physics system, our levels do not have to be converted.
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Post by phil on Apr 9, 2007 10:33:15 GMT
...I hope not
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Post by Lonestar on Apr 9, 2007 20:14:46 GMT
But, if we want MBP to be Constructor compatible, we will have to update the dif frameworks. It should be pretty easy, but it means we have to take all the MAP files of all our levels and re-convert them to difs with Map2dif_plus. Is it worth it?
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Post by IsraeliRD on Apr 9, 2007 21:31:13 GMT
I'm much fine with mine as I always kept my MAPs, but I don't think the older ones have MAPs because their creator *cough*phil*cough* probably long deleted them.
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