Matthew
Experienced Marbler
[ss:Default Skin]
I'm salty.
Posts: 127
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Post by Matthew on Oct 5, 2012 1:34:34 GMT
Darwin's Dilemma with the platform moving at 5x normal speed. Traplaunches are necessary because there are many tiny gems up in the air, but they move away when you are near them. And the only way to stop them from avoiding you is to put in a complicated line of code which will shut off your game unless you traplaunch and get the easter egg located on the edge of the level. Assuming you got through all this, there will be a piston which hits you back onto the platform that is moving 5x normal speed which will need precise aiming.
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Post by Beack on Oct 5, 2012 23:14:58 GMT
Darwin's Dilemma with the platform moving at 5x normal speed. Traplaunches are necessary because there are many tiny gems up in the air, but they move away when you are near them. And the only way to stop them from avoiding you is to put in a complicated line of code which will shut off your game unless you traplaunch and get the easter egg located on the edge of the level. Assuming you got through all this, there will be a piston which hits you back onto the platform that is moving 5x normal speed which will need precise aiming, after you land the Platform changes it's texture to Space and this time, friction textures works with moving platforms.
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Post by Buzz Carols on Oct 6, 2012 23:10:26 GMT
Darwin's Dilemma with the platform moving at 5x normal speed. Traplaunches are necessary because there are many tiny gems up in the air, but they move away when you are near them. And the only way to stop them from avoiding you is to put in a complicated line of code which will shut off your game unless you traplaunch and get the easter egg located on the edge of the level. Assuming you got through all this, there will be a piston which hits you back onto the platform that is moving 5x normal speed which will need precise aiming, after you land the Platform changes it's texture to Space and this time, friction textures works with moving platforms. At the part with the gray obstacles, there's barely any room between them. And when you touch them, your marble explodes.
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Post by Beack on Oct 7, 2012 0:42:10 GMT
Darwin's Dilemma with the platform moving at 5x normal speed. Traplaunches are necessary because there are many tiny gems up in the air, but they move away when you are near them. And the only way to stop them from avoiding you is to put in a complicated line of code which will shut off your game unless you traplaunch and get the easter egg located on the edge of the level. Assuming you got through all this, there will be a piston which hits you back onto the platform that is moving 5x normal speed which will need precise aiming, after you land the Platform changes it's texture to Space and this time, friction textures works with moving platforms. At the part with the gray obstacles, there's barely any room between them. And when you touch them, your marble explodes, and you return to the beginning with all the route with the gravity inverted
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asuul714
Experienced Marbler
[ss:Default Skin]
Posts: 196
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Post by asuul714 on Oct 8, 2012 16:33:37 GMT
Darwin's Dilemma with the platform moving at 5x normal speed. Traplaunches are necessary because there are many tiny gems up in the air, but they move away when you are near them. And the only way to stop them from avoiding you is to put in a complicated line of code which will shut off your game unless you traplaunch and get the easter egg located on the edge of the level. Assuming you got through all this, there will be a piston which hits you back onto the platform that is moving 5x normal speed which will need precise aiming, after you land the Platform changes it's texture to Space and this time, friction textures works with moving platforms. At the part with the gray obstacles, there's barely any room between them. And when you touch them, your marble explodes, and you return to the beginning with all the route with the gravity inverted. But then the marble quickly and suddenly evolves into a dinosaur, which forces Charles Darwin to decide whether he wants to rethink his entire theory of evolution, or just trash it and convert to creationism. Hence, the name of the level.
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bulinger96
Beginner Marbler
[ss:Default Skin]
Posts: 64
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Post by bulinger96 on Oct 11, 2012 13:50:01 GMT
This is probably the only level so far that is plausible at all.
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Marblemaster1 (Frosty)
Professional Marbler
Master of the Spam Board, that is[ss:Default Skin]
I have CDO. It's just like OCD, except the letters are in alphabetical order AS THEY SHOULD BE.
Posts: 361
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Post by Marblemaster1 (Frosty) on Oct 12, 2012 19:43:48 GMT
Which is no excuse to start a new round. Darwin's Dilemma with the platform moving at 5x normal speed. Traplaunches are necessary because there are many tiny gems up in the air, but they move away when you are near them. And the only way to stop them from avoiding you is to put in a complicated line of code which will shut off your game unless you traplaunch and get the easter egg located on the edge of the level. Assuming you got through all this, there will be a piston which hits you back onto the platform that is moving 5x normal speed which will need precise aiming, after you land the Platform changes it's texture to Space and this time, friction textures works with moving platforms. At the part with the gray obstacles, there's barely any room between them. And when you touch them, your marble explodes, and you return to the beginning with all the route with the gravity inverted. But then the marble quickly and suddenly evolves into a dinosaur, which forces Charles Darwin to decide whether he wants to rethink his entire theory of evolution, or just trash it and convert to creationism. No matter what he chooses, Marblaxia crashes down from orbit and eats the MP that the marble is riding on.
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Post by Beack on Oct 12, 2012 23:48:57 GMT
Let's keep the party
Darwin's Dilemma with the platform moving at 5x normal speed. Traplaunches are necessary because there are many tiny gems up in the air, but they move away when you are near them. And the only way to stop them from avoiding you is to put in a complicated line of code which will shut off your game unless you traplaunch and get the easter egg located on the edge of the level. Assuming you got through all this, there will be a piston which hits you back onto the platform that is moving 5x normal speed which will need precise aiming, after you land the Platform changes it's texture to Space and this time, friction textures works with moving platforms. At the part with the gray obstacles, there's barely any room between them. And when you touch them, your marble explodes, and you return to the beginning with all the route with the gravity inverted. But then the marble quickly and suddenly evolves into a dinosaur, which forces Charles Darwin to decide whether he wants to rethink his entire theory of evolution, or just trash it and convert to creationism. No matter what he chooses, Marblaxia crashes down from orbit and eats the MP that the marble is riding on.But you have an 1x1 (square of trim) and you transform back to the marble, but marblaxia transform into a dinosaur and chase you away.
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asuul714
Experienced Marbler
[ss:Default Skin]
Posts: 196
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Post by asuul714 on Oct 13, 2012 11:05:32 GMT
Darwin's Dilemma with the platform moving at 5x normal speed. Traplaunches are necessary because there are many tiny gems up in the air, but they move away when you are near them. And the only way to stop them from avoiding you is to put in a complicated line of code which will shut off your game unless you traplaunch and get the easter egg located on the edge of the level. Assuming you got through all this, there will be a piston which hits you back onto the platform that is moving 5x normal speed which will need precise aiming, after you land the Platform changes it's texture to Space and this time, friction textures works with moving platforms. At the part with the gray obstacles, there's barely any room between them. And when you touch them, your marble explodes, and you return to the beginning with all the route with the gravity inverted. But then the marble quickly and suddenly evolves into a dinosaur, which forces Charles Darwin to decide whether he wants to rethink his entire theory of evolution, or just trash it and convert to creationism. No matter what he chooses, Marblaxia crashes down from orbit and eats the MP that the marble is riding on.But you have an 1x1 (square of trim) and you transform back to the marble, but marblaxia transform into a dinosaur and chases you away to his marble farm in the sky background, where he rips your skin off and chops you into pieces before he eats you. You get reincarnated as the Perishingflames marble in MBP and then die of embarrassment.
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acpascal
New Marbler
*munch munch*
Posts: 4
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Post by acpascal on Apr 29, 2013 23:10:57 GMT
Upward Spiral without any powerups.
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Post by Buzz Carols on Apr 29, 2013 23:30:56 GMT
Upward Spiral without any powerups. Every slope is made out of Random Force.
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ChaosUnown
Experienced Marbler
MB Interior Graphics Designer
Posts: 126
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Post by ChaosUnown on May 2, 2013 15:51:23 GMT
Upward Spiral without any powerups. Every slope is made out of Random Force. The Qualify Time is 20 seconds.
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Marblemaster1 (Frosty)
Professional Marbler
Master of the Spam Board, that is[ss:Default Skin]
I have CDO. It's just like OCD, except the letters are in alphabetical order AS THEY SHOULD BE.
Posts: 361
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Post by Marblemaster1 (Frosty) on May 4, 2013 17:44:25 GMT
Upward Spiral without any powerups. Every slope is made out of Random Force. The Qualify Time is 20 seconds, and there are TMs set to -60:00:99 everywhere.
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ChaosUnown
Experienced Marbler
MB Interior Graphics Designer
Posts: 126
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Post by ChaosUnown on May 4, 2013 20:29:02 GMT
Upward Spiral without any powerups. Every slope is made out of Random Force. The Qualify Time is 20 seconds, and there are TMs set to -60:00:99 everywhere. The TM shapes are also 4 times their original size.
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Matthew
Experienced Marbler
[ss:Default Skin]
I'm salty.
Posts: 127
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Post by Matthew on May 5, 2013 14:54:21 GMT
Upward Spiral without any powerups. Every slope is made out of Random Force. The Qualify Time is 20 seconds, and there are TMs set to -60:00:99 everywhere. The TM shapes are also 4 times their original size. There are fans with blades that can actually hit your marble sending it OOB
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Post by Buzz Carols on May 5, 2013 16:55:52 GMT
Upward Spiral without any powerups. Every slope is made out of Random Force. The Qualify Time is 20 seconds, and there are TMs set to -60:00:99 everywhere. The TM shapes are also 4 times their original size. There are fans with blades that can actually hit your marble sending it OOB. If you manage to get to where you think the finish pad is, a help trigger will tell you that the finish pad is actually hidden near the beginning of the level.
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ChaosUnown
Experienced Marbler
MB Interior Graphics Designer
Posts: 126
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Post by ChaosUnown on May 5, 2013 21:41:46 GMT
Upward Spiral without any powerups. Every slope is made out of Random Force. The Qualify Time is 20 seconds, and there are TMs set to -60:00:99 everywhere. The TM shapes are also 4 times their original size. There are fans with blades that can actually hit your marble sending it OOB. If you manage to get to where you think the finish pad is, a help trigger will tell you that the finish pad is actually hidden near the beginning of the level. But once you touch the fake finish pad you trigger a bunch of walls that trap your marble.
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Frozen Marble
Advanced Marbler
[ss:Dark Winter]
(not the annoying Ralph!) King of Horrible Jokes
Posts: 255
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Post by Frozen Marble on Jul 5, 2013 16:27:35 GMT
Upward Spiral without any powerups. Every slope is made out of Random Force. The Qualify Time is 20 seconds, and there are TMs set to -60:00:99 everywhere. The TM shapes are also 4 times their original size. There are fans with blades that can actually hit your marble sending it OOB. If you manage to get to where you think the finish pad is, a help trigger will tell you that the finish pad is actually hidden near the beginning of the level. But once you touch the fake finish pad you trigger a bunch of walls that trap your marble, and you also trigger a TNT block rain (like in Minecraft) which destroys progressively your marble, and the amount of the explosions will lead the game to display a trollface before crashing.
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Kasper
Beginner Marbler
Marble Blast Since November 2004!
Posts: 26
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Post by Kasper on Sept 26, 2013 23:28:55 GMT
The Far Away Finish with nothing in the level.
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Post by ProMarbler on Sept 27, 2013 10:02:01 GMT
Upward Spiral without any powerups. Every slope is made out of Random Force. The Qualify Time is 20 seconds, and there are TMs set to -60:00:99 everywhere. The TM shapes are also 4 times their original size. There are fans with blades that can actually hit your marble sending it OOB. If you manage to get to where you think the finish pad is, a help trigger will tell you that the finish pad is actually hidden near the beginning of the level. But once you touch the fake finish pad you trigger a bunch of walls that trap your marble, and you also trigger a TNT block rain (like in Minecraft) which destroys progressively your marble, and the amount of the explosions will lead the game to display a trollface before crashing. But it only causes visual corruption, and you must manage to lodge yourself into a block, where you are shrunk down to a thousandth of the marble's size, and must climb the platforms by the pixels in the textures.
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Frozen Marble
Advanced Marbler
[ss:Dark Winter]
(not the annoying Ralph!) King of Horrible Jokes
Posts: 255
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Post by Frozen Marble on Sept 27, 2013 17:45:58 GMT
Upward Spiral without any powerups. Every slope is made out of Random Force. The Qualify Time is 20 seconds, and there are TMs set to -60:00:99 everywhere. The TM shapes are also 4 times their original size. There are fans with blades that can actually hit your marble sending it OOB. If you manage to get to where you think the finish pad is, a help trigger will tell you that the finish pad is actually hidden near the beginning of the level. But once you touch the fake finish pad you trigger a bunch of walls that trap your marble, and you also trigger a TNT block rain (like in Minecraft) which destroys progressively your marble, and the amount of the explosions will lead the game to display a trollface before crashing. But it only causes visual corruption, and you must manage to lodge yourself into a block, where you are shrunk down to a thousandth of the marble's size, and must climb the platforms by the pixels in the textures. This will make the whole game lag as never.
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Post by ProMarbler on Sept 27, 2013 18:59:36 GMT
Upward Spiral without any powerups. Every slope is made out of Random Force. The Qualify Time is 20 seconds, and there are TMs set to -60:00:99 everywhere. The TM shapes are also 4 times their original size. There are fans with blades that can actually hit your marble sending it OOB. If you manage to get to where you think the finish pad is, a help trigger will tell you that the finish pad is actually hidden near the beginning of the level. But once you touch the fake finish pad you trigger a bunch of walls that trap your marble, and you also trigger a TNT block rain (like in Minecraft) which destroys progressively your marble, and the amount of the explosions will lead the game to display a trollface before crashing. But it only causes visual corruption, and you must manage to lodge yourself into a block, where you are shrunk down to a thousandth of the marble's size, and must climb the platforms by the pixels in the textures. This will make the whole game lag as never. You must then find the invisible super-checkpoint, which you must get to save your progress, in order to restart the game and escape the lag.
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Krishiv
Beginner Marbler
[ss:Default Skin]
15%
Boring
Posts: 37
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Post by Krishiv on Sept 28, 2013 7:05:45 GMT
Learn to roll with qualification time of 4 seconds,gravity modifiers everywhere,gems with size of 0,0,0 which is invisible,there are total of 1000 gems in total.There are small moving blocks that are very fast so that we cannot see them.there are nano-marble powerups which activate directly and shrink your marble 1000000th size of the marble.you roll and collect the gems and finish disqualified time of 99:59:99
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Post by thenavidude on Oct 6, 2013 6:15:25 GMT
Upward Spiral without any powerups. Every slope is made out of Random Force. The Qualify Time is 20 seconds, and there are TMs set to -60:00:99 everywhere. The TM shapes are also 4 times their original size. There are fans with blades that can actually hit your marble sending it OOB. If you manage to get to where you think the finish pad is, a help trigger will tell you that the finish pad is actually hidden near the beginning of the level. But once you touch the fake finish pad you trigger a bunch of walls that trap your marble, and you also trigger a TNT block rain (like in Minecraft) which destroys progressively your marble, and the amount of the explosions will lead the game to display a trollface before crashing. But it only causes visual corruption, and you must manage to lodge yourself into a block, where you are shrunk down to a thousandth of the marble's size, and must climb the platforms by the pixels in the textures. This will make the whole game lag as never. You must then find the invisible super-checkpoint, which you must get to save your progress, in order to restart the game and escape the lag. When you escape the lag, you'll find yourself in another dimension, in which everything is dark, there is more lag, more TNT, and finally you find that the game crashed when you touched the TNT. When you reopen it, it acts like Hell.. o? Now the marble is a serial killer and destroys your computer.
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Post by ProMarbler on Oct 6, 2013 11:39:16 GMT
Upward Spiral without any powerups. Every slope is made out of Random Force. The Qualify Time is 20 seconds, and there are TMs set to -60:00:99 everywhere. The TM shapes are also 4 times their original size. There are fans with blades that can actually hit your marble sending it OOB. If you manage to get to where you think the finish pad is, a help trigger will tell you that the finish pad is actually hidden near the beginning of the level. But once you touch the fake finish pad you trigger a bunch of walls that trap your marble, and you also trigger a TNT block rain (like in Minecraft) which destroys progressively your marble, and the amount of the explosions will lead the game to display a trollface before crashing. But it only causes visual corruption, and you must manage to lodge yourself into a block, where you are shrunk down to a thousandth of the marble's size, and must climb the platforms by the pixels in the textures. This will make the whole game lag as never. You must then find the invisible super-checkpoint, which you must get to save your progress, in order to restart the game and escape the lag. When you escape the lag, you'll find yourself in another dimension, in which everything is dark, there is more lag, more TNT, and finally you find that the game crashed when you touched the TNT. When you reopen it, it acts like Hell.. o? Now the marble is a serial killer and destroys your computer. To protect your computer, you must agree to a lengthy EULA that if you have acted with poor behavior, will sacrifice all future family members to the grave. Else, you must use the GarageGames marble and beat the level without TNT, but with random bumpers falling out of the sky to right next to you, every three seconds. (Hardest level idea for the marble and player, or the level creator? )
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ENlGMA
Intermediate Marbler
Posts: 106
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Post by ENlGMA on Oct 8, 2013 12:51:38 GMT
Upward Spiral without any powerups. Every slope is made out of Random Force. The Qualify Time is 20 seconds, and there are TMs set to -60:00:99 everywhere. The TM shapes are also 4 times their original size. There are fans with blades that can actually hit your marble sending it OOB. If you manage to get to where you think the finish pad is, a help trigger will tell you that the finish pad is actually hidden near the beginning of the level. But once you touch the fake finish pad you trigger a bunch of walls that trap your marble, and you also trigger a TNT block rain (like in Minecraft) which destroys progressively your marble, and the amount of the explosions will lead the game to display a trollface before crashing. But it only causes visual corruption, and you must manage to lodge yourself into a block, where you are shrunk down to a thousandth of the marble's size, and must climb the platforms by the pixels in the textures. This will make the whole game lag as never. You must then find the invisible super-checkpoint, which you must get to save your progress, in order to restart the game and escape the lag. When you escape the lag, you'll find yourself in another dimension, in which everything is dark, there is more lag, more TNT, and finally you find that the game crashed when you touched the TNT. When you reopen it, it acts like Hell.. o? Now the marble is a serial killer and destroys your computer. To protect your computer, you must agree to a lengthy EULA that if you have acted with poor behavior, will sacrifice all future family members to the grave. Else, you must use the GarageGames marble and beat the level without TNT, but with random bumpers falling out of the sky to right next to you, every three seconds. The bumpers will fly and explode on contact, not to mention they follow you.
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Frozen Marble
Advanced Marbler
[ss:Dark Winter]
(not the annoying Ralph!) King of Horrible Jokes
Posts: 255
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Post by Frozen Marble on Oct 8, 2013 17:10:09 GMT
Upward Spiral without any powerups. Every slope is made out of Random Force. The Qualify Time is 20 seconds, and there are TMs set to -60:00:99 everywhere. The TM shapes are also 4 times their original size. There are fans with blades that can actually hit your marble sending it OOB. If you manage to get to where you think the finish pad is, a help trigger will tell you that the finish pad is actually hidden near the beginning of the level. But once you touch the fake finish pad you trigger a bunch of walls that trap your marble, and you also trigger a TNT block rain (like in Minecraft) which destroys progressively your marble, and the amount of the explosions will lead the game to display a trollface before crashing. But it only causes visual corruption, and you must manage to lodge yourself into a block, where you are shrunk down to a thousandth of the marble's size, and must climb the platforms by the pixels in the textures. This will make the whole game lag as never. You must then find the invisible super-checkpoint, which you must get to save your progress, in order to restart the game and escape the lag. When you escape the lag, you'll find yourself in another dimension, in which everything is dark, there is more lag, more TNT, and finally you find that the game crashed when you touched the TNT. When you reopen it, it acts like Hell.. o? Now the marble is a serial killer and destroys your computer. To protect your computer, you must agree to a lengthy EULA that if you have acted with poor behavior, will sacrifice all future family members to the grave. Else, you must use the GarageGames marble and beat the level without TNT, but with random bumpers falling out of the sky to right next to you, every three seconds. The bumpers will fly and explode on contact, not to mention they follow you. Besides, you'll get an increasure of 20% Warning level when you collect a gem, which are 15.
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Marblemaster1 (Frosty)
Professional Marbler
Master of the Spam Board, that is[ss:Default Skin]
I have CDO. It's just like OCD, except the letters are in alphabetical order AS THEY SHOULD BE.
Posts: 361
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Post by Marblemaster1 (Frosty) on Oct 8, 2013 17:27:38 GMT
Upward Spiral without any powerups. Every slope is made out of Random Force. The Qualify Time is 20 seconds, and there are TMs set to -60:00:99 everywhere. The TM shapes are also 4 times their original size. There are fans with blades that can actually hit your marble sending it OOB. If you manage to get to where you think the finish pad is, a help trigger will tell you that the finish pad is actually hidden near the beginning of the level. But once you touch the fake finish pad you trigger a bunch of walls that trap your marble, and you also trigger a TNT block rain (like in Minecraft) which destroys progressively your marble, and the amount of the explosions will lead the game to display a trollface before crashing. But it only causes visual corruption, and you must manage to lodge yourself into a block, where you are shrunk down to a thousandth of the marble's size, and must climb the platforms by the pixels in the textures. This will make the whole game lag as never. You must then find the invisible super-checkpoint, which you must get to save your progress, in order to restart the game and escape the lag. When you escape the lag, you'll find yourself in another dimension, in which everything is dark, there is more lag, more TNT, and finally you find that the game crashed when you touched the TNT. When you reopen it, it acts like Hell.. o? Now the marble is a serial killer and destroys your computer. To protect your computer, you must agree to a lengthy EULA that if you have acted with poor behavior, will sacrifice all future family members to the grave. Else, you must use the GarageGames marble and beat the level without TNT, but with random bumpers falling out of the sky to right next to you, every three seconds. The bumpers will fly and explode on contact, not to mention they follow you. Besides, you'll get an increasure of 20% Warning level when you collect any of the 15 gems. But somehow if you hack the forums and reduce your warning level back to 0, you can finish... except that the finish pad is surrounded in a teleport trigger that takes you to a secret part of the level with tightropes moving at 200 units per second.
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