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Post by nobody on Oct 21, 2009 22:39:45 GMT
Thank you! Any problems with it?
I'll work on the level tomorow, shitloads of homework today.
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Post by Perishingflames on Oct 21, 2009 23:00:54 GMT
You had a bunch of overlapping brushes (=bad). Hastily fixed them.
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Post by nobody on Oct 21, 2009 23:16:01 GMT
Oh. Didn't know. Thanks.
I guess it's just a matter of looking more carefully (but I didn't know it was a problem)
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Post by speeddemonmarbla64 on Oct 22, 2009 20:50:25 GMT
lol
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Post by nobody on Oct 28, 2009 12:26:17 GMT
NEW LEVEL RELEASED! Rate and download.
I deleted my last post so I wouldn't be considered a double poster.
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Ticket2Ride
Advanced Marbler
Owner of the Marble Blast Railroad[ss:Default Skin]
STARE. AT. IT.......@_@
Posts: 231
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Post by Ticket2Ride on Nov 1, 2009 8:17:21 GMT
I suggest that you don't use asterisks in file names
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Post by nobody on Nov 1, 2009 12:35:23 GMT
LOL sorry. For now could you just delete them in the "mis" and in the filename of the "dif" until I release another one?
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Post by marblefire on Nov 2, 2009 1:02:18 GMT
Am I actually supposed to end up inside the block? I'm terribly confused by this part of the level.
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Post by nobody on Nov 2, 2009 1:12:08 GMT
I tried to make you confused. Glad it worked No. You have to go around the block to the side opposite you when you first land with the gyro, then land on top of it. And no jumping over the SA's, there's an OOB trigger. You CAN'T go inside the block...
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Post by Pablo on Nov 2, 2009 1:26:47 GMT
You CAN'T go inside the block... I think he just did.
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Post by nobody on Nov 4, 2009 13:17:26 GMT
Lol@pablo. Ok, this is part of my interior. Again, I will repeat that this is NOT my final copy, as I am using it for testing purposes I would appreciate it if someone could upload the converted interior here so I can test it out. This will give me some ideas on what to add next, and what to fix. One more time, my level will be a LOT LESS UGLY AND LONGER!!!localhostr.com/files/805de9/thecopy.csx Note: OLD, do not download. Thanks.
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Post by Pablo on Nov 4, 2009 13:45:46 GMT
Upload as .map, not .csx. There's no need to use that file format at all.
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Post by nobody on Nov 4, 2009 21:33:47 GMT
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Post by nobody on Nov 7, 2009 12:31:11 GMT
*Bump.
I really need to test this interior. Nobody was on MSN. Anyone want to convert it, or provide a tutorial for me on how to convert it? It always bugs up.
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Post by Pablo on Nov 7, 2009 13:42:05 GMT
Ok, I got my QuArK to work, and opened the map. As is typical with your maps, there were a tremendous number of errors. They can't be fixed while keeping the level to one map, so my advice is to move each group of curves or brush-subtracted polys to a separate map.
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Post by nobody on Nov 8, 2009 13:57:03 GMT
errors. I deleted all the brush-subtracted faces, and the weird double tube, and left a tube made by Constructor with no modification except for hollowing, and a squarish object in place of the double tube. I also watched PF's tutorial and used the Pie Slices plugin to make a half-pipe. So, I think that might've eliminated some of the errors. Even if it doesn't sound like it did, could you please at least give it a try? localhostr.com/files/0a9bce/nobodyscourse.mapAnd again, it's NOT my final at all, just for testing purposes with the MP and all.
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Post by Pablo on Nov 8, 2009 14:37:14 GMT
Map2dif crashed again.
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Post by Perishingflames on Nov 8, 2009 15:55:07 GMT
Well I haven't tried converting, but I can almost guarantee it's not converting because this: The top pipe, redo that using pie slices. As for the cylinder brush subtraction, those generally cause problems. You could try brush subtracting a pie slice cylinder into it, but I doubt that would have a different effect. Best solution is to try subtracting a cylinder with a much lower number of faces into it (6-12 preferable), may help.
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Post by nobody on Nov 8, 2009 19:17:32 GMT
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Post by Pablo on Nov 8, 2009 22:21:37 GMT
Map2dif crashed again.
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Post by nobody on Nov 8, 2009 23:29:35 GMT
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Post by Pablo on Nov 9, 2009 2:01:51 GMT
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Post by nobody on Nov 9, 2009 2:31:50 GMT
Thanks! Unfortunately, when I put it in, it says that an "error has occured. check the console..." Should I put it in interiors/mbp not just interiors?
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Post by Pablo on Nov 9, 2009 2:58:20 GMT
Putting it in interiors is fine. Check the console.
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Post by nobody on Nov 9, 2009 3:12:49 GMT
Oh. I put it in MBP and it worked great.
WOOT it looks good! I'm not so noobish now with the texturing. Now it's time to make another MAP to add onto this one.
But first I'm going to mess with the LE stuff.
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Post by nobody on Nov 10, 2009 23:55:32 GMT
*bump* New level added. And it has an EE.
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Post by Hi Guy on Nov 11, 2009 14:12:21 GMT
OMG I GOTTA TRY THAT LEVEL (Just watched vid, looks sweet )
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Post by nobody on Nov 15, 2009 19:32:28 GMT
*BUMP* You know, I released the level, is HiGuy the only one that saw it? I'd like some comments and it's been a couple days...
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Post by nobody on Nov 26, 2009 23:19:22 GMT
*BUMP* Almost finished with the mapping of my new level. I don't particularly want to finish it, then find an error, so I'll proof the level before making last-minute Constructor corrections. There's a confusing part but there's going to be a LE-created MP when I get around to it. Cut to the chase.....could someone please convert this rough proof? *hopes there isn't an error* I'll be on MSN as well. EDIT: Put another one in. It's only 5 brushes so it shouldn't be a problem It's a random force (I think, if it isn't, tell me) thing that I want to be able to move. localhostr.com/files/5326bf/stoppingcourse.map.ziplocalhostr.com/files/47d412/finalrandom.map.zip
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Post by Pablo on Nov 27, 2009 13:39:30 GMT
A random force thing to move? Then the random force will act like normal texture.
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