George
Experienced Marbler
[ss:Technostick's Skin]
So cool
Posts: 163
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Post by George on May 26, 2011 3:39:51 GMT
Is it possible to make a code so that the marble can interact with other certain objects. Like a box of some sort, so the marble would be able to push it around by hitting it (similar to a button but not exactly). If the engine doesn't support that or it's too complicated, is it possible for the marble to grab something and make it follow it around till a certain point. Just curious for future reference.
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Post by Oaky on May 26, 2011 3:54:14 GMT
That involves a much more complex physics engine, which we don't have. Sonic was working on one at some point, though.
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Post by Pablo on May 26, 2011 11:24:46 GMT
That idea was brought up for MBA as the "crate" system, but wasn't developed due to engine limitations and lack of coders.
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Explode
Professional Marbler
I like C4 . :D
Posts: 482
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Post by Explode on May 27, 2011 21:16:31 GMT
(Lamp47's opinion) Well if I had 3 years of my life to waste then yes, it would be possible but not now.
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Ben
Beginner Marbler
Happy Roll Level Buider & Programmer
Posts: 72
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Post by Ben on Aug 26, 2011 14:40:58 GMT
I know that PQ is under the construction, and I have seen the preview video. PQ gives me a brand-new felling, such as simple and cubic textures, mysterious skyboxes, etc..
PQ is perfect in my mind, but I really have some suggestions.
- Why not making the skyboxes dynamic, or add some dynamic elements into skyboxes? - How about creating a non-gravity zone? - About marbles (ball), I think it great if the marble can be more cubic (or called rugged)?
That was I thought.
Or why not telling me what features does PQ have.
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Post by Pablo on Aug 26, 2011 15:56:26 GMT
1. Maybe. MBF is where you find really good precipitation and stuff. 2. Many people have thought of that before. 3. PQ will have lots of different marbles. However, cubes don't roll very well.
Thanks for your ideas. The only way you can find out PQ's features before release is to become really good in a certain field (coding, graphics, modeling, or level making) so we hire you.
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Post by PHAIL maan on Aug 26, 2011 16:26:35 GMT
- How about creating a non-gravity zone? 2. Many people have thought of that before. There was this one custom level that was supposed to be a run through different types of areas (helium was one of them I think). The help triggers told the player to change the gravity to a certain value for each area. Since you could only change gravity through the level editor, it really didn't work for anything other than exploring the level, but with (x)-gravity zones it would work better…
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Post by Perishingflames on Aug 26, 2011 21:14:40 GMT
I remember that level (well, probably because I played it like a month ago when testing all the CLA levels, lol), it's by Whirligig. The concept didn't really prove very fun or cool.
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Ben
Beginner Marbler
Happy Roll Level Buider & Programmer
Posts: 72
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Post by Ben on Aug 27, 2011 11:41:44 GMT
3. PQ will have lots of different marbles. However, cubes don't roll very well. It's hard to describe how I think about it. >.< I meant that the ball can be more beautiful and 3-dimensional if it has reflection, tiny bump, etc.. Oh, you may misunderstand it yet.
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Post by Seizure22 (Witty Title) on Aug 27, 2011 18:13:45 GMT
any 3d bumps will not work well with the marble physics, the way the game has it coded
simple environment (skybox) reflection is possible, though, but any advanced shader effects, like bumpmapping or refraction (see MBU), would be impossible without an updated game engine
many features will be improved upon, so keep your eyes open for those new features
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Marblemaster1 (Frosty)
Professional Marbler
Master of the Spam Board, that is[ss:Default Skin]
I have CDO. It's just like OCD, except the letters are in alphabetical order AS THEY SHOULD BE.
Posts: 361
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Post by Marblemaster1 (Frosty) on Aug 28, 2011 16:23:20 GMT
- How about creating a non-gravity zone? I made this for you ben: datablock TriggerData(zeroGravityTrigger) { tickPeriodMS = 100; };
function zeroGravityTrigger::onEnterTrigger(%this,%trigger,%obj) { defaultmarble.gravity=0; }
function zeroGravityTrigger::onLeaveTrigger(%this,%trigger,%obj) { defaultmarble.gravity=20; }
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