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Post by Oaky on Jan 22, 2009 10:16:19 GMT
12.92 QP2 EDIT: 7.21 QP3, 16.31 QP5
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Post by technostick on Jan 22, 2009 15:56:17 GMT
10.91 QP2, 14.59 QP5
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Uvodd
Advanced Marbler
[ss:Phil'sEmpire Skin]
Thanks to Riblet for avvy fixing :)
Posts: 235
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Post by Uvodd on Jan 22, 2009 16:08:53 GMT
You guys are good I made a new thread for records, I'll post them there.
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Post by technostick on Jan 22, 2009 16:34:51 GMT
Link doesn't work for the Simple Course Around.
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Uvodd
Advanced Marbler
[ss:Phil'sEmpire Skin]
Thanks to Riblet for avvy fixing :)
Posts: 235
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Post by Uvodd on Jan 22, 2009 16:45:58 GMT
Do you use IE? Because I've tested it and you are right, doesn't work.
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Post by technostick on Jan 23, 2009 8:08:52 GMT
Make it work.
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Uvodd
Advanced Marbler
[ss:Phil'sEmpire Skin]
Thanks to Riblet for avvy fixing :)
Posts: 235
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Post by Uvodd on Jan 30, 2009 16:59:24 GMT
Hey guys, I finally learned how to do MPs, so here's my first level with them, Steadiness. Enjoy. Feb 4: The Big Mix and The Lane released. Feb 20: Presenting you... BoingExtreme! An old level of mine, made around April 2007. Not my first one though, my first was Tubewalk, made in September 2005 when I learned how to use the editor. But anyway, enjoy the level and the fairly low gold time which was not put on purpose. Quick-Paths 6-10 will come ASAP.
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Uvodd
Advanced Marbler
[ss:Phil'sEmpire Skin]
Thanks to Riblet for avvy fixing :)
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Post by Uvodd on Feb 20, 2009 18:22:28 GMT
And here come the QPs 6-10, the levels everyone waited for. Enjoy them
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Post by Mkbul on Feb 21, 2009 20:49:33 GMT
Those levels are awesome! I enjoyed quick path series, and i look forward to the next levels!
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Uvodd
Advanced Marbler
[ss:Phil'sEmpire Skin]
Thanks to Riblet for avvy fixing :)
Posts: 235
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Post by Uvodd on Feb 22, 2009 5:49:55 GMT
Thanks. Have you played the 1-5?
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Post by technostick on Feb 27, 2009 8:50:28 GMT
I just played QP6-10. You have a good grasp of making interesting challenges and using concise layouts, two of the qualities most important in levels for me. You are ready to take your presentation style to the next level, to focus on connecting the various elements of levels. Your levels often look like sets of disjoint platforms, which would look nicer and be more fun to play if there were visual hints as to which platforms are related to which others. The style of scattered elements is in my opinion best scarcely used.
I do not suggest the opposite extreme, as seen in TLWA:MBP by Leaf among others, of connecting everything that can be connected. However, some connections, particularly long range connections, give unity to a level. QP8 in particular could be much improved with a framework of angled beams linking some platforms. QP10 would lend itself to columns linking the 3 layers. Such things must, in my opinion, come after the conception of the level; to the player, though, they are as important.
I do strongly recommend taking the little extra time necessary to eliminate editing errors. I found many sunken items and off-centre items. QP7 looks unclean with so many tornadoes, which it does not even need. QP10 has height misalignments between the planks.
Finally, congratulations on QP9. It has on its own elevated the magnet to the status of a worthy and interesting helpful hazard.
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Uvodd
Advanced Marbler
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Thanks to Riblet for avvy fixing :)
Posts: 235
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Post by Uvodd on Mar 1, 2009 6:01:56 GMT
I understand my situation in aligning. I know I'm not good in it, and try to do better in the future. Still, there are things I dislike about magnets
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Post by Perishingflames on Mar 1, 2009 16:56:06 GMT
If you are using Constructor/Quark, there's no reason to have misalignments. What size is your grid? I find 16 best for normal building. As for the items, if you follow the rule of a large enough grid size, here's what I suggest:
-Turn down the grid to about 0.125 and drag your item as close as you can to the exact location (where 4 grid textures meet, for example).
-Switch to the inspector (F3) and the x and y coordinates should be damn close to a nice, even number (for example, x=28.100643, y=43.08341)- round them off to 28 and 43, accordingly. That will usually be the exact location you need. Then drag it up or down on the z axis to lock in the position.
-Turn the grid down to 0.01 (even lower if you cannot get it just right, you usually can) and then drag it up or down until you can just see the bottom boundary's outline on the platform or one click up from that.
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Post by MarbleDuck on Mar 1, 2009 21:22:27 GMT
Looking at the 1st two posts on this page: ?
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Post by marblefire on Mar 2, 2009 3:18:11 GMT
They depict times and level acronyms (QP obviously standing for Quick Paths).
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Uvodd
Advanced Marbler
[ss:Phil'sEmpire Skin]
Thanks to Riblet for avvy fixing :)
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Post by Uvodd on Mar 4, 2009 13:12:48 GMT
Thanks for the tip PF. I'll try to use it from now, I think it works great on Constructor also.
Also ppl, I am now in a period where I'll not be working too much on levels, so Highcastle has to wait.
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Uvodd
Advanced Marbler
[ss:Phil'sEmpire Skin]
Thanks to Riblet for avvy fixing :)
Posts: 235
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Post by Uvodd on Mar 8, 2009 11:22:52 GMT
OK people. As you saw on my thread, I've completed Circuit of Splendidness but did a major change to it. The first one was for MBG, but it was unsuccessfull. So it became a prototype. Then, I made a true CoS for MBP with everything it truly had to contain. Now I'll release both of them, while the true CoS will be... entered in LotM.
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Post by Andrew on Mar 8, 2009 17:39:24 GMT
Very nice level! It is fun and challenging, and your alignment skills have improved, although there are still some errors that detract some from the level. You have the potential to become a great level builder. Will vote soon in LotM.
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Post by Oaky on Mar 9, 2009 0:37:14 GMT
Fantastic level! 39.07 EDIT: Oh yeah! As I keep saying, my prefs are stuffed and I have beaten the levels many more times than this.
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Uvodd
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Thanks to Riblet for avvy fixing :)
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Post by Uvodd on Mar 10, 2009 20:09:24 GMT
Thank you Andrew and Oaky. Btw nice time. Can't wait for the LotM votes, since LotM seems pretty inactive recently, and don't want to end up unqualified (even if my level is the second entered lol) Now, a dedication to Pablo (mostly), a new super short level created in the latest QuArK is released. Enjoy (dedicated it to Pablo because he to see my current skill in it) Also, I updated the link to The Lane and Simple Course around from Localhostr to Mediafire. Now you can play them
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Post by technostick on Mar 11, 2009 13:46:37 GMT
Well done on the editing in CoS. Not sure I like the look of half-sized trim, but else the level has a nice clean appearance. Oaky, you finish right side up?!
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Post by Oaky on Mar 12, 2009 6:25:03 GMT
... ... ... F*CK!!! I cannot believe that with all of the tiny tweaks and timesavers I found that I missed the *second* biggest on of the whole level. Gawdammit, thanks Techno Sub (27-28?) will come soon Pic, not vid.
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Uvodd
Advanced Marbler
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Thanks to Riblet for avvy fixing :)
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Post by Uvodd on Apr 6, 2009 16:30:36 GMT
Supreme Center released!
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Post by ridley^2 on Apr 7, 2009 0:26:09 GMT
Fun fun fun fun fun... Fun. Nice levels!
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Post by technostick on Apr 14, 2009 9:05:04 GMT
Nice level building in Supreme Centre. Unfortunately it's easier and not much slower to use the Jump Boost for all four towers. It would have been interesting for the TMs to be worth getting. Otherwise, the interior presentation is very nice.
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