ENlGMA
Intermediate Marbler
Posts: 106
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Post by ENlGMA on Oct 17, 2013 21:03:00 GMT
That video, Matan. If only we could see the whole video. After all, Battle Cube was in MBO.
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Post by Pablo on Oct 21, 2013 17:41:47 GMT
Wow! Can't wait to do that in Bowl. And will there be Triumvirate? That was great for getting MM'd high up.
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Post by Jeff on Oct 22, 2013 3:21:26 GMT
Pablo come online sometime and maybe you can test it out for yourself. Awesome matan, can't wait for people to get even more excited for UTH3 when it comes out
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Post by IsraeliRD on Oct 22, 2013 13:00:36 GMT
Momentum (28.43s)I started the year off with a great video of this level and promised to revisit it. I had a completely different ending in mind which ends up to not have worked, but this trick (?) also works. Enjoy! youtu.be/nv9-N0dQWTs
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ENlGMA
Intermediate Marbler
Posts: 106
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Post by ENlGMA on Oct 22, 2013 13:07:50 GMT
Wow. A similar path to the last one, but much better.
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Frozen Marble
Advanced Marbler
[ss:Dark Winter]
(not the annoying Ralph!) King of Horrible Jokes
Posts: 255
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Post by Frozen Marble on Oct 22, 2013 14:16:23 GMT
WHAT?!? And my edge-hit near the end?
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Post by Andrew on Oct 22, 2013 14:28:45 GMT
Awesome run!
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RadiantVibe
Advanced Marbler
[ss:Default Skin]
Posts: 256
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Post by RadiantVibe on Oct 22, 2013 15:09:55 GMT
Stop doing levels that only require you to go in a straight line But nice run!
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Post by IsraeliRD on Oct 25, 2013 13:32:29 GMT
Playground - IsraeliRD Vs. HiGuy & Jeff (MBP 1.50 Multiplayer - Teams Mode)This video was recorded at the end of June around the time as Under the Hood 1. It was just a match example of a functional Teams mode. Since then the UI and a lot of other things were added, changed and/or fixed so this is REALLY old and very early in the development of multiplayer. Nonetheless in this teams mode match I never realised I never had the winning gap I thought I had. I played rather stupidly and got somewhat trolled as well. HiGuy and Jeff played both really well and took the points where it mattered. The winner? watch and see. Enjoy! youtu.be/V45KnZQY_gA
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Post by Buzz Carols on Oct 25, 2013 13:38:09 GMT
Once again, I'm astounded at these multiplayer levels and how much fun it looks like it would be to play them!
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Krishiv
Beginner Marbler
[ss:Default Skin]
15%
Boring
Posts: 37
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Post by Krishiv on Oct 25, 2013 14:18:57 GMT
Teams?I am gonna join anyone and smash 'em bash 'em.Good for Mega marble wars.
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Post by Pablo on Oct 25, 2013 15:28:10 GMT
Wow, that was a close one!
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Post by Jeff on Oct 25, 2013 19:42:46 GMT
Man that video is literally 4+ months old. You guys just wait and see what MBP 1.50 has yet to offer!
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Post by Xelna on Oct 25, 2013 21:31:37 GMT
We've been waiting for 4 years... By the way, why upload a multiplayer video when the community doesn't have access to it yet?
Just my thoughts.
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ENlGMA
Intermediate Marbler
Posts: 106
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Post by ENlGMA on Oct 25, 2013 23:07:45 GMT
Wow. Epic. Like Pablo said above, Triumvirate would be nice. Also, were the Mega Marbles larger in that build of multiplayer?
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Frozen Marble
Advanced Marbler
[ss:Dark Winter]
(not the annoying Ralph!) King of Horrible Jokes
Posts: 255
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Post by Frozen Marble on Oct 27, 2013 19:20:48 GMT
I remember videos of Mega Marble Wars on the top of Promontory...
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Post by IsraeliRD on Oct 30, 2013 6:03:22 GMT
Fun Cage (3:57.61s)Pascal plays his own latest level and shows how to beat it in a fast time. Mistakes by the many, but who doesn't like seeing Pascal getting trolled by his own level? Enjoy! youtu.be/v_Iox9sb1HA
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Post by Pablo on Oct 30, 2013 6:46:12 GMT
Really funny video!
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Post by IsraeliRD on Nov 1, 2013 12:45:12 GMT
The Jonesville marble course (10.32s)An old level done in a fast time. What more do you need from Pascal? Enjoy! youtu.be/A2Fft_x1Tew
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Post by Imperial on Nov 1, 2013 13:04:50 GMT
No idea how Pascal thought of that path, it is just insane.
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Post by Andrew on Nov 1, 2013 14:08:20 GMT
Amazing!
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Post by Pablo on Nov 1, 2013 17:32:57 GMT
Awesome path!
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Post by IsraeliRD on Nov 5, 2013 12:11:33 GMT
Marblaxia's Hideout (10.63s)Pascal shows Marblaxia (and the mines) who's the boss around here. Enjoy! youtu.be/Fucx_trU5cU
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Post by Pablo on Nov 5, 2013 17:13:27 GMT
Great run on a classic level! I feel we haven't seen the last of Marblaxia.
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Post by Andrew on Nov 5, 2013 18:31:46 GMT
Take THAT, Marblaxia
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Post by IsraeliRD on Nov 12, 2013 4:10:12 GMT
Theme Park Inc Speedrun v2: Segments 1-5This game LOVES crashing. To give you an idea of how badly TPI crashes, every segment I record usually has 50+ crashes recorded beforehand. What causes these crashes is unknown to me, but usually it happens within a few minutes. Few are the segments I've been able to record successive attempts without any glitches (Segment 3 was the first). If TPI does not crash, it will graphically glitch (forcing you to quit) by means of flickering black screens or just freeze altogether. enginedebug.txt will frequently display this error every time something goes wrong: One or more of the parameters passed to the function are incorrect. This error usually occurs on the flickering black screens, but sometimes when the game crashes it will show you one or two lines of that. While recording segment 4, I was unable to record it fully without the game crashing. As such I was forced to split the segment into two and take the half-second penalty. Nonetheless during recording something in Segment 5 kept crashing the game, and eventually I figured that Segment 4 was the problematic one. As such I had to re-record segment 4 before segment 5 worked just fine. What caused the crash in segment 4 is beyond my knowledge. In some cases the game will simply not run the intro cutscene, and while you can still skip to the 'personnel file', it will crash if you attempt to actually play the game. At this point I am forced to uninstall and re-install. When re-installing, the game will automatically reset your desktop icons, which is a rearrangement nightmare when you got lots of icons on your desktop. Post-installation you might still have to set compatibility mode to Windows 98 and then back to XP before Theme Park Inc will then run. As of note I'm also ultra-lucky to be able to run this game natively on Windows 7. Crashes are even more frequent on that system, but the installation does not screw up your desktop icons. Onto the run: Intro - Just showing it off, I shall keep it for the final product. Segment 1 - Building the park ASAP, because this makes the bus RNG drop more than 10 visitors, which is important, and another 10+ for the second bus while the park is built and ready to go. Segment 2 - Finalising park building which will set off the next few segments. RNG is super important here: Every type of visitor comes with a variable walking speed. Kids are supposed to be equally fast if you check the code, but in-game this is incorrect. Parents are pretty fast and grandparents are snails. The third bus should have NO slow grandparents, as in the worst possible slowest grandparents, because even the slowest kids in the fourth bus would pass them easily to get to the park. The fourth bus must have kids and parents only, as even the slowest child is way faster than some parents and most of the grandparents. Segment 3 - RNG-luck part of this segment is how many scientists I'm getting and their experience level. I aim for more scientists over experience. The best I got was 3 scientists but somehow I was still 2 seconds slower than this segment (which has 2 scientists). Go figure. Segment 4 - This and the next segment cannot be sped up as I'm dependant on the challenges. I activate the Safety Review challenge as soon as it becomes available (surprisingly this can also cause TPI to crash) followed by Staff Happiness Drive. For some reason I set the guard patrol very big and the "best security coverage" award did not pop-up. First time this has happened. Segment 5 - I did a small glitch that allows you to have 11 researchers in the research lab instead of 10 by getting both researchers pretty quickly. I’m also pretty happy with the scientists as I didn’t have to fire too many of them during the Staff Happiness Drive challenge. I also got the Best Security Award (one of six necessary awards for the end-game objective). This segment is somehow 6.6 seconds faster than a previous attempt of it. TPI rarely decides to internally speed up, so a segment can be faster real-time without me modifying anything. The alternative of TPI slowing down by 6-7 seconds also applies. So I took the faster real-time one because why not. The first version of this run was in 2 segments for this part, so now this is 5. The total improvement from v1: 0:01:11.474 including SDA segmentation penalty. Enjoy! youtu.be/YD7SjQAYF1Q
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Post by IsraeliRD on Nov 15, 2013 6:38:10 GMT
Oh My Goodness! (11.43s)Pascal doesn't care whether he looks down or not as he beats this tightrope level super fast. Mind you this is a lot harder than it looks like. Enjoy! youtu.be/3dleioC1FNE
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Post by Pablo on Nov 15, 2013 7:43:19 GMT
Great run! One of the first custom interiors I ever saw.
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Post by IsraeliRD on Nov 19, 2013 11:46:12 GMT
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Post by Pablo on Nov 19, 2013 17:08:48 GMT
Looks like a good game.
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