blueteak
New Marbler
Game Design & Programming
Posts: 6
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Post by blueteak on Aug 9, 2013 18:38:47 GMT
The lobby system, while a cool idea in theory, isn't working in the way I hoped it would, mostly because you can't tell when people are leaving the game, or going into a different game mode, and you never really know how many people are actually in the game.
I can't update the room lists once you enter the lobby due to network architecture limits, but I can create a "Join game" menu once play is pressed with real-time updated player counts, just not interactive with other players (thing normal "join game" lists for other games).
So I am thinking of replacing the interactive lobby with a standard game selection screen, but one with real-time player counts so you can immediately see how many people are in which game modes. However, if people like the lobby room, I don't want to remove it. (I would just use the Sprawl map for another game-mode or as another Hunt map). Let me know what you think!EDIT: After an overwhelming majority decision that the lobby needs to change, I've changed that level to a "Playground", and created a simple real-time updated level selection screen. It's very basic at the moment, and I'll "pretty it up" soon. Also, I figured everyone else gets at least one thing to WHERe.. so... KotH WHERe?
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Post by Don.Gato on Aug 9, 2013 20:25:56 GMT
The lobby is an alright idea, but at least as it is now it doesn't do much (IMO).
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Post by Jeff on Aug 9, 2013 20:30:59 GMT
undecided.
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