whirligig
Experienced Marbler
[ss:Phil'sEmpire Skin]
Posts: 168
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Post by whirligig on May 4, 2013 2:48:12 GMT
This is a simple mod I created that (in theory) has absolutely no effect on the game unless you change it yourself. Simply put, I've attempted to re-create the default MBG powerups using TorqueScript. This means that now, we'll be able to modify their effects! The new powerups will replace the old ones in levels. The old versions are now OldSuperJumpItem, OldSuperSpeedItem, OldSuperBounceItem, OldShockAbsorberItem, and OldHelicopterItem. Link: www.dropbox.com/s/kolf26km54fvjuh/MBG%20Remade%20Powerups%202.zipA readme.txt with installation instructions, usage hints, and possible conflicts is included. EDIT: New version doesn't use tons of remade particle emitters.
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Post by Jeff on May 4, 2013 3:36:31 GMT
Whirligig, do not keep making new particle objects D=
Just grab the client sided particle node and make it update its transform according from serverconnection object. If you need assistance on that just ask.
(Yes the client-sided particle node does update its transform)
~Jeff
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Post by Perishingflames on May 6, 2013 6:20:42 GMT
Very cool work.
How long did it take to get that one exact? Heh
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whirligig
Experienced Marbler
[ss:Phil'sEmpire Skin]
Posts: 168
|
Post by whirligig on May 8, 2013 2:04:20 GMT
Not too long. Mostly, I just based it off of Upward Spiral and how many tiles up your marble's supposed to go on the first slope if you just use the powerup without rolling at all.
Check the first post for a new version.
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