marblejc
Beginner Marbler
[ss:Default Skin (DO NOT TOUCH)]
Posts: 37
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Post by marblejc on Jan 23, 2013 10:28:42 GMT
I love Pathfinding Helix! It's simple, fun and replayable! By the way, the Ultimate Time is 39.20. I got 10.32 for the MMG : Treacherous Course and 30.98 for Pathfinding Helix.
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Blasted Marble
Professional Marbler
Interior Creator[ss:Default Skin]
Eight MBP World Records Acheived
Posts: 371
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Post by Blasted Marble on Jan 26, 2013 0:28:25 GMT
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Pyro
Advanced Marbler
[ss:Dark Winter]
Very Excited for MBP 1.50!
Posts: 322
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Post by Pyro on Jan 26, 2013 3:34:56 GMT
I'm not a huge fan on the look of Motion Slalom, so I'll hold on that on, but I'm grabbing Arctic Temple as I speak.
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eNetro314
Experienced Marbler
Home of the Gravity Swap series and 2nd Home of the Marble Blast Levels Series!
Posts: 166
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Post by eNetro314 on Jan 26, 2013 4:02:50 GMT
Motion Slalom is perfect for beginners. In Arctic Temple, however, the force havoc zone is pretty difficult after I escaped there, and since there are no checkpoints and/or teleports, this level is pretty impossible to be (unless I use the level editor )
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Blasted Marble
Professional Marbler
Interior Creator[ss:Default Skin]
Eight MBP World Records Acheived
Posts: 371
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Post by Blasted Marble on Jan 26, 2013 4:05:04 GMT
Its VERY hard. I managed to get out a few times. Try harder.
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Post by Xuan on Jan 26, 2013 11:20:59 GMT
marblejc your times are very good, i'd like to see videos of your runs also nice levels, maybe i will record some levels..
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Pyro
Advanced Marbler
[ss:Dark Winter]
Very Excited for MBP 1.50!
Posts: 322
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Post by Pyro on Jan 28, 2013 12:43:44 GMT
Is the Ultimate Time really supposed to be 2:40 on Arctic Temple? I completely screwed up on the water-wall section and wasted a ton of time, but still got 2:01.
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Blasted Marble
Professional Marbler
Interior Creator[ss:Default Skin]
Eight MBP World Records Acheived
Posts: 371
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Post by Blasted Marble on Jan 28, 2013 16:02:10 GMT
Yes if the RPs give you time modifiers.
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Post by Beack on Jan 28, 2013 23:14:41 GMT
The part of the magnets and the bouncy floor was ****ing annoying and killed the level self, the other challenges are good except for the water challenge.
try to keep the level between intermediate and mid advanced like /meh (not kidding)
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Blasted Marble
Professional Marbler
Interior Creator[ss:Default Skin]
Eight MBP World Records Acheived
Posts: 371
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Post by Blasted Marble on Jan 29, 2013 1:11:32 GMT
Speedy City is released! After so many bugfixes I finally got the interiors working. Probably easier than Arctic Temple. Enjoy and tell me what you think - www.mediafire.com/?5k8rh62kys0346r
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RandomGuy14
Experienced Marbler
[ss:Default Skin]
Steven is my name, Random is my fame
Posts: 178
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Post by RandomGuy14 on Jan 29, 2013 14:40:55 GMT
Looks good! I like the MBG look, but I have one question: Does the collision box on the giant gem in the screenshot exceed the size of the shape itself? That happened in Broken Roller Coaster, but it was hilarious.
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Blasted Marble
Professional Marbler
Interior Creator[ss:Default Skin]
Eight MBP World Records Acheived
Posts: 371
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Post by Blasted Marble on Jan 29, 2013 15:47:09 GMT
Maybe, because I don't what the collision box is.
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RandomGuy14
Experienced Marbler
[ss:Default Skin]
Steven is my name, Random is my fame
Posts: 178
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Post by RandomGuy14 on Jan 29, 2013 16:47:03 GMT
Collision boxes are invisible boxes on DTS shapes that determine how far away the marble has to be before the shape will acknowledge that it has been interacted with. The huge gem in Broken Roller Coaster had a hugely disproportionate collision box.
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Blasted Marble
Professional Marbler
Interior Creator[ss:Default Skin]
Eight MBP World Records Acheived
Posts: 371
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Post by Blasted Marble on Jan 29, 2013 17:15:54 GMT
There is no collision box(most likely called colmesh) in Speedy city. Thats just a half-pipe for marble to go around.
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RandomGuy14
Experienced Marbler
[ss:Default Skin]
Steven is my name, Random is my fame
Posts: 178
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Post by RandomGuy14 on Jan 29, 2013 18:59:15 GMT
There's a difference between colmesh and collision box. Colmesh is an invisible surface that acts as a wall, and a collision box is a trigger cage surrounding a DTS shape (powerup, hazard, gem, etc.).
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Blasted Marble
Professional Marbler
Interior Creator[ss:Default Skin]
Eight MBP World Records Acheived
Posts: 371
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Post by Blasted Marble on Jan 29, 2013 19:00:55 GMT
Oh ok. So yeah it probaly does exceed the size of that gem.
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Post by Perishingflames on Jan 29, 2013 22:00:32 GMT
You can't control the collision of gems. By default the collision box is slightly larger than the actual gem (WR runs take advantage of this to pick up gems faster occasionally), so when you scale the gem it likewise scales the collision box and that small discrepancy between the boundary of the collision box and the gem is amplified.
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Blasted Marble
Professional Marbler
Interior Creator[ss:Default Skin]
Eight MBP World Records Acheived
Posts: 371
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Post by Blasted Marble on Jan 29, 2013 22:05:28 GMT
You can't control the collision of gems. By default the collision box is slightly larger than the actual gem (WR runs take advantage of this to pick up gems faster occasionally), so when you scale the gem it likewise scales the collision box and that small discrepancy between the boundary of the collision box and the gem is amplified. Oh I know what you mean. The collision box is the same length as the half-pipe. So if you run over a collision box, you get the gem even if you don't touch it right?
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Post by Beack on Jan 29, 2013 22:17:58 GMT
Oh I know what you mean. The collision box is the same length as the half-pipe. So if you run over a collision box, you get the gem even if you don't touch it right? Yes and it's can't be edited, even if you create a new gem DTS (correct me if i'm wrong), just load a gem in the Level editor, the square arround the gem is the collision box
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Nihahhat
Intermediate Marbler
You can't handle the whoa
Posts: 81
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Post by Nihahhat on Jan 29, 2013 23:11:31 GMT
Looks very interesting! In a way, it reminds me of Skyscraper. I'll leave a review when I get the chance.
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Post by Jeff on Jan 29, 2013 23:17:54 GMT
You can't control the collision of gems. By default the collision box is slightly larger than the actual gem (WR runs take advantage of this to pick up gems faster occasionally), so when you scale the gem it likewise scales the collision box and that small discrepancy between the boundary of the collision box and the gem is amplified. Actually, sorry to burst your bubble, but I believe you can fix this by using torque's ContainerRayCast system. If you did custom collision code and checked the type's bitmask and it was equal to an item object, you could then force the ShapeBase::pickup() method from the collision update function. If I remember correctly (as I don't use Torque's container functions to much as they are rather..slow ) it checks for an actual object, not the bounding box. So, for example: %obj = ContainerRayCast(startVector, endVector, $TypeMasks::ShapeBaseObjectType, %thisObject); %theObject = getWord(%obj, 0); if (%theObject.getClassName() $= "Item") { localClientConnection.marble.pickUp(%theObject.getDatablock(), 1); } not tested of course, just a theory. =) Basically, a container ray cast draws a line between two objects from the starting vector and ending vector. However, even though its engine level and returns a value through the Torque console function, it would be tedious to check a huge area and would slow down the game. So, in theory, it should be able to be modified via script, but not gonna happen because of execution and...being redundant with the code. Edit: for matan, #nerd
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Post by Perishingflames on Jan 30, 2013 1:02:23 GMT
So to summarize, unless you're Jeff, there's no reasonable way to fix it
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Post by Beack on Jan 30, 2013 3:14:39 GMT
So to summarize, unless you're Jeff, there's no reasonable way to fix it *gives you some internets*
back on topic: This level is really good and replayable, even if I fall a bunch of times due to my spining marble going out of control
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Blasted Marble
Professional Marbler
Interior Creator[ss:Default Skin]
Eight MBP World Records Acheived
Posts: 371
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Post by Blasted Marble on Feb 5, 2013 4:58:16 GMT
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l1chable
Intermediate Marbler
Posts: 108
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Post by l1chable on Feb 5, 2013 7:42:33 GMT
A nice symmetric level !
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marblejc
Beginner Marbler
[ss:Default Skin (DO NOT TOUCH)]
Posts: 37
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Post by marblejc on Feb 5, 2013 12:44:50 GMT
The level is replayable and fun! I got 28.XX and I think it can go a little lower. EDIT: I got 27.51
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Nihahhat
Intermediate Marbler
You can't handle the whoa
Posts: 81
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Post by Nihahhat on Feb 6, 2013 23:44:11 GMT
Very nice! A quick and enjoyable level. The UT/PT is a bit high, however. I got a 26.xx without trying too hard. Also, you forgot to include the custom textures in the download.
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Blasted Marble
Professional Marbler
Interior Creator[ss:Default Skin]
Eight MBP World Records Acheived
Posts: 371
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Post by Blasted Marble on Feb 6, 2013 23:48:29 GMT
Very nice! A quick and enjoyable level. The UT/PT is a bit high, however. I got a 26.xx without trying too hard. Also, you forgot to include the custom textures in the download. You can find the custom textures in my first level pack. And I know the UT/PT are a bit high. I'm not skillful enough to get a sub-30.
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Nihahhat
Intermediate Marbler
You can't handle the whoa
Posts: 81
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Post by Nihahhat on Feb 7, 2013 0:15:43 GMT
Well, I'd recommend that you include the custom textures in each level download. A lot of people (myself included) haven't downloaded your first level pack.
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Post by Perishingflames on Feb 9, 2013 5:56:25 GMT
Can you upload GrassPlate.dif? You used it in Speedy City but it wasn't included in the download. Thanks.
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