Gary
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Post by Gary on Aug 26, 2012 2:13:34 GMT
Suggestions for the LoadingGui:Suggestions for the mod:1. remove mbopal's dts shapes, as those do not belong to you guys 2. Remove the inversion floor, as thats a direct copy of elite and shows lack of origionality. 3. Do not try to copy things from PQ as that is unorigional. 4. Get better textures, as those ones are not very good quality. 1. we have done to make our own sharps.don't worry about this 2. we are thinking about this since we haven't use it in our levels 3. we have NOT copy pq's loadinggui and we don't know what's pq's loading gui look like. ( You means the pq's loading gui is look like happyroll's? ) 4. new textures have done but jimmy have not show this at here
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Ben
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Happy Roll Level Buider & Programmer
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Post by Ben on Aug 26, 2012 17:46:29 GMT
@gary. If we listen Jeff's suggestions, we have many things to be removed, such as PhysicsModTrigger(CustomGravityTrigger), CustomJumpTrigger, InversionTrigger....... Well, too much. (I'm not mad at Jeff.)
So, Gary, that's a creation crisis. It's much dangerous than any kinds of crisis.
Frankly and seriously, OUR HAPPY ROLL MOD ISFACING DEATH. We must get over it. But what we should do now???
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Matthew
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Post by Matthew on Aug 26, 2012 17:56:00 GMT
Isnt that in PQ, the physics mod trigger?
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Post by Alexis on Aug 26, 2012 18:05:28 GMT
PhysicsModTrigger(CustomGravityTrigger), CustomJumpTrigger, InversionTrigger....... Well, too much (I'm not mad at Jeff.) I don't think Jeff even tried to make you mad, lol. The CustomJumpTrigger and PhysicsModTrigger are directly from PQ. I personally don't really care about this, cause you didn't copied its source code (...btw you're not even able to do it). But keep in mind that taking features from other mods will result your mod to be itself a copy of many different mods. Which will make an unoriginal and annoying mix.
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Post by Tech Warrior on Aug 26, 2012 18:12:15 GMT
Personally, I feel that when it comes to something as basic as a "physics mod" trigger, you should be allowed to use it if you want to. Many mods have done similar things; even Elite has no jumping and custom gravity triggers. Might as well go yell at Elite then. I personally don't think that the physics mod triggers are too big of a deal, considering they aren't really anything new, but maybe that's just me.
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Ben
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Happy Roll Level Buider & Programmer
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Post by Ben on Aug 26, 2012 18:46:12 GMT
But all we need is something new. Only new things can make our mod special.
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Gary
Beginner Marbler
[ss:Prolassic]
i am Forfun before i get the English name
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Post by Gary on Aug 27, 2012 2:54:06 GMT
Persionally , i think CostumGravTrigger , CostumJumpTrigger (and ect.) are BASIC code that any mod can do this just like the EasterEgg code and Teleport code. we CAN use it in our mod if we need but we CAN'T make it as a FEATURE of our mod. in fact we should make more features only HappyRoll have. we should make more features and we may needn't remove the CostumGravTrigger , CostumJumpTrigger and ect .
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Post by IsraeliRD on Aug 27, 2012 2:58:57 GMT
I don't really care if you guys want to use those, at the end of the day its the quality of levels that use said features that will matter, as execution of both levels and features are requires in order to make these proper.
The fact that PQ calls this PhysMod and you guys Custom(whatever)Trigger already indicates differences in coding, and I assure you there are more things about the PhysMod we didn't reveal.
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Post by Aayrl on Aug 27, 2012 3:25:06 GMT
Hell, just to add to the fire, a lot of the programmers for the mods share code back and forth all the time. Seizure has helped me quite a bit with Marble Blast Fubar, as has Jeff. You're going to find some similar code in all of the Marble Blast mods. What really makes an outstanding game is replay-ability and originality (as IsraeliRD stated).
Here's a good technique I developed over the past few months of Fubar beta testing: Compare your levels with some of your favorites in Marble Blast Gold or Marble Blast Platinum. What was it about those levels in MBG / MBP that made you play them over again? Were they challenging? Was the level design unique and elaborate? Use these guidelines to play your own mod's levels and determine what's lacking in order to make them more enjoyable. It's better to have a handful of well-built levels with exciting new challenges and implementations from your programming team than to have a few hundred mediocre levels with a taste of the new code.
~Aayrl
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Ben
Beginner Marbler
Happy Roll Level Buider & Programmer
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Post by Ben on Aug 27, 2012 7:25:09 GMT
Hell, just to add to the fire, a lot of the programmers for the mods share code back and forth all the time. Seizure has helped me quite a bit with Marble Blast Fubar, as has Jeff. You're going to find some similar code in all of the Marble Blast mods. What really makes an outstanding game is replay-ability and originality (as IsraeliRD stated). Here's a good technique I developed over the past few months of Fubar beta testing: Compare your levels with some of your favorites in Marble Blast Gold or Marble Blast Platinum. What was it about those levels in MBG / MBP that made you play them over again? Were they challenging? Was the level design unique and elaborate? Use these guidelines to play your own mod's levels and determine what's lacking in order to make them more enjoyable. It's better to have a handful of well-built levels with exciting new challenges and implementations from your programming team than to have a few hundred mediocre levels with a taste of the new code. ~Aayrl No suggestions can be useful than this, I think.
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๖ۣۜAddict™
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Post by ๖ۣۜAddict™ on Aug 27, 2012 15:38:16 GMT
We have many inovative and creative level ideas, such as the Billard Balls. We also love to use features in the MBDK and we take what's there for granted we would also love to take your suggestions so please, do feel free to post them here.
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Ben
Beginner Marbler
Happy Roll Level Buider & Programmer
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Post by Ben on Aug 30, 2012 7:30:37 GMT
We have many inovative and creative level ideas, such as the Billard Balls. We also love to use features in the MBDK and we take what's there for granted we would also love to take your suggestions so please, do feel free to post them here. Billiards in my signature are not a level ideaa, ADDICT. They are just marbles.
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Matthew
Experienced Marbler
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I'm salty.
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Post by Matthew on Aug 30, 2012 11:43:40 GMT
Aww, I thought we were going to have those.
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Ben
Beginner Marbler
Happy Roll Level Buider & Programmer
Posts: 72
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Post by Ben on Aug 30, 2012 14:22:32 GMT
Aww, I thought we were going to have those. You can have those marbles yet.
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Gary
Beginner Marbler
[ss:Prolassic]
i am Forfun before i get the English name
Posts: 72
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Post by Gary on Aug 30, 2012 14:55:36 GMT
btw, "Billiards" is also a good level idea lol ( well , i am kidding )
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Ben
Beginner Marbler
Happy Roll Level Buider & Programmer
Posts: 72
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Post by Ben on Sept 1, 2012 16:04:58 GMT
New status of Happy Roll: SUSPENDED UNTIL FURTHER NOTICE. I represent all the staffs to say sorry that our MOD is suspended, because most of staffs are at school now(maybe besides MBGAddict), we have little time to work on this MOD. But don't feel sad, we will start to work on it again during a long vacation. Maybe this mod can be published on late 2013 or early 2014, I guess. After all, just be patient, it won't be dead, we can't waste our efforts. ๖ۣۜAddict™: don't stop working on it if you are not busy.
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Post by Jeff on Sept 1, 2012 16:20:08 GMT
If it does die, it would be a good idea to release all the progress that you've accomplished. Hmm, how many mods are actually still alive now besides MBP, PQ, and MBElite? I think thats it
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๖ۣۜAddict™
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Post by ๖ۣۜAddict™ on Sept 1, 2012 19:27:52 GMT
I'MBen I haven't had ANY time to work on it, maybe you should add some staff that can help cover for me, instead of calling me out like that?
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Ben
Beginner Marbler
Happy Roll Level Buider & Programmer
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Post by Ben on Sept 1, 2012 23:40:53 GMT
I'MBen I haven't had ANY time to work on it, maybe you should add some staff that can help cover for me, instead of calling me out like that? I call you out because I don't know you very much. Although adding some new staffs is a good idea, it's not easy yet. Jeff : we will release a complete version, but I don't know when. (Zumn is still working on this, but his school time is approaching.)
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Post by IsraeliRD on Sept 2, 2012 1:52:27 GMT
Every mod gets slowed down when it's school time, don't worry about it. Do progress whenever you can (weekends, holidays). Don't think "oh yeah this is dead " because it isn't just because it's school time.
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๖ۣۜAddict™
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Post by ๖ۣۜAddict™ on Sept 2, 2012 13:14:11 GMT
This is very true. I say we follow the advice given to us by Matan, a leader of a released mod and a co-leader in a mod that has blown all our minds away.
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Ben
Beginner Marbler
Happy Roll Level Buider & Programmer
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Post by Ben on Sept 2, 2012 15:14:17 GMT
This is very true. I say we follow the advice given to us by Matan, a leader of a released mod and a co-leader in a mod that has blown all our minds away. Just do what we feel like to do, accept those useful and meaningful suggestions.
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๖ۣۜAddict™
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Post by ๖ۣۜAddict™ on Sept 2, 2012 19:02:04 GMT
This is very true. I say we follow the advice given to us by Matan, a leader of a released mod and a co-leader in a mod that has blown all our minds away. Just do what we feel like to do, accept those useful and meaningful suggestions. It's not up to me. I'm not the leader.
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Ben
Beginner Marbler
Happy Roll Level Buider & Programmer
Posts: 72
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Post by Ben on Sept 3, 2012 2:07:54 GMT
Just do what we feel like to do, accept those useful and meaningful suggestions. It's not up to me. I'm not the leader. There is something you can decide by yourself without leaders' permission ADDICT.
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Post by Andrew on Sept 3, 2012 2:29:32 GMT
Can we try not to turn this thread into one huge argument, please?
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๖ۣۜAddict™
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Post by ๖ۣۜAddict™ on Sept 3, 2012 13:33:53 GMT
It's not up to me. I'm not the leader. There is something you can decide by yourself without leaders' permission ADDICT. Whatever, I'm going to be the mature one by stopping this pointless bickering.
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Explode
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Post by Explode on Sept 3, 2012 23:32:58 GMT
Just making a suggestion:
Instead of having your staff talk about the mod in the thread, get on a social network, inform your members about the mod, discus progress, assignment, ect. We don't have to be with the mod the whole way. It is nice to have an update, but keep the inter staff chat to a minimum on the thread. It will improve the mod by enhancing communication, and keep secrets that might have been leaked if staff were talking about EVERYTHING in the PUBLIC thread. When we see there is a new post in this thread, we want an update, not a staff member complaining that they weren't informed about this or that.
Not trying to run your mod for you, just making a suggestion.
~Explode
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๖ۣۜAddict™
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Post by ๖ۣۜAddict™ on Sept 4, 2012 12:13:39 GMT
The problem is, we live in completely different time zones. They are on when I'm asleep.
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Matthew
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Post by Matthew on Sept 5, 2012 0:25:12 GMT
I think people working on PQ are in different time zones. If so, how do you think they got it to work?
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Gary
Beginner Marbler
[ss:Prolassic]
i am Forfun before i get the English name
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Post by Gary on Sept 8, 2012 10:13:48 GMT
Because of the school start, we may cannot make the mod everyday just like in holiday , but we still are work on that~ don't worry about that.and we also need others help
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