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Post by Hi Guy on Oct 20, 2011 2:04:39 GMT
Play together, again. Play together, finally. Marble Blast: More fun with friends. Play together. ~Project Revolution HiGuy Jeff Marble2 Mato Kwill rct3fan00 Lamp Sim Nine RDs.empire nihahhat Gerson Mystery Man Kostas Beack 71blackbird
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Post by Pablo on Oct 20, 2011 2:06:44 GMT
Isn't the name taken?
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Post by Jeff on Oct 20, 2011 2:10:40 GMT
Well, you guys finally get to see a picture. I won't say anything about it, though (except for the name and the authors), because I would rather you guys guess. Yea, its finally here! The Multiplayer version of marble blast gold, under a name called "Project Revolution. Hi Guy, you forgot Gerson and mystery man. >_> Also, special thanks to Seizure22 and Techwarrior. The picture you see: Name: The Other Floor Author: Higuy and Jeff
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Post by Don.Gato on Oct 20, 2011 2:41:55 GMT
Yay, Jeff the leak master is in the project!!!
Information!!!!
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Post by Hi Guy on Oct 20, 2011 2:44:59 GMT
Jeff: Sorry! Added them
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Post by Perishingflames on Oct 20, 2011 3:52:51 GMT
If this is multiplayer, I suggest you just release the "mod" (multiplayer expansion) without being based on your levels. Instead, do it as a plug-in for say, MBG. Because nobody wants multiplayer limited to some possibly mediocre levels and textures. Then if you have some levels you specially designed, release them as customs with the mod (meaning the multiplayer functionality will extend to custom levels--if the levels have to be hosted on a central server, do that).
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Post by Jeff on Oct 20, 2011 19:04:37 GMT
1st of all, pf, the textures may be changed, for all we know. This mod started out as mbg, modified to support a multiplayer. However, this WILL be a full mod, and there will be features as good as PQ. I guarentee there are at least 50% of all the levels we have so far will be instantly DC no questions asked. Besides, all this was to prove is to show that yea, we can code multiplayer, and make it official that we have not given it up, nor will we, especially all those files within a 6-month time frame or so. And why would we do that, hm, so pq can have it? Your discouragement will only be taken as encouragement Oh, and a heads up, after PR, I will be leaving the community, cause there would be no more use for the game after multiplayer, and by then, I will be hitting college probably (not to mention that MB will most likely be dead by then) Besides, I have the torque game engine anyways
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Post by Hi Guy on Oct 20, 2011 19:32:41 GMT
Pf: I am planning to release the source to the multiplayer game along with the mod. There are other things in there which will not be released, though. Also, we are not going for a boodle of levels, but for higher quality levels. Also, about the central server: I'm looking into that. So far, hosting the matches requires one to be port forwarded, but I'll look into alternate methods.
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Post by Jeff on Oct 20, 2011 19:40:55 GMT
Hi Guy, if there is any alternative methods, but when you come on, i wanna talk to you about a master server. I'll look into it with ya over the weekend.
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randslider123
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Post by randslider123 on Oct 20, 2011 20:14:00 GMT
I'm thinking of a sort of 'user-created levels' tab which you can go into and play on those levels, with an upload level button?...
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Post by Jeff on Oct 20, 2011 22:36:43 GMT
levels are sent from the server to the client when a client connects, so they dont even have to have the levels. *Correct me if i am wrong Higuy or seiz, but i think thats how it goes*
@don, i am the leader with higuy, lol
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Post by marblefire on Oct 21, 2011 1:01:14 GMT
I agree with PF. I would rather you guys focus on finishing and fine-tuning multiplayer before even considering adding a whole mod onto it. Jeff, one of your staff, is telling us to believe in this mod, but he's the one who gave us an incomplete MBOpal, saying Beack, another of your staff, was the leader of MBFuture, which fell apart and then also saw an incomplete release. Mato, yet another of your staff, was the leader of MBReal, a mod that is essentially dead. Therefore I am skeptical about Project Revolution's chances for success as a mod. Multiplayer is a smaller and more realistic goal, so I would rather that be your objective. Just my 2 US cents. I'm not trying to attack, demean, or put down anyone's past efforts. I think this is exciting and promising, and I hope it succeeds.
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Post by Riblet on Oct 21, 2011 1:42:54 GMT
Oh, and a heads up, after PR, I will be leaving the community, cause there would be no more use for the game after multiplayer, and by then, I will be hitting college probably yep we appreciate you too
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Post by Pablo on Oct 21, 2011 4:40:24 GMT
Yeah, this is pretty much the same team that tried and failed to make a half-dozen other mods. I can't tell what's different that will let this one succeed.
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Post by Mystery Man on Oct 21, 2011 11:10:17 GMT
Mystery Man:
"Jeff, isn't it possible to make a new version like the Staff suggests? I mean, it couldn't hurt to make two versions..."
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NaCl586
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Post by NaCl586 on Oct 21, 2011 14:14:53 GMT
Jeff and HiGuy, Pokko said he wants to join. He tell me on MSN. Sorry if I tell the secret in this post. But actually who is the leader? Higuy or Jeff? Yeah. Good Luck
"At least every 'noob' mod that started must have a staff member commented something critical, except 'Good Luck', it happened to MBAdventure"
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Post by Jeff on Oct 21, 2011 20:08:51 GMT
@gerson, we are both the leaders.
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Sim Nine
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Post by Sim Nine on Oct 22, 2011 3:46:35 GMT
I don't come on often anymore, but I just saw this, and I feel the need to express something.
This is NOT the same team that tried to make other mods and failed... in the case of MBE2 and MBO, straight-up leadership (or lack thereof) caused the deaths of the mods; Ian drew all attention away from MBO to MBE2, and because of Jeff's jack of interest and his battle of control with Greg, MBO died. Shortly afterwords, MBE2 died due to Ian's totalitarianistic leadership style.
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Post by dushine on Oct 22, 2011 5:34:33 GMT
Well I do think Jeff and Higuy as leaders are more competent than a lot of others, however I had overlook some view points. Even though MP IS your target, I think you should make it even MORE of your center of interest, and not really worry almost at all about a full mod, just get it down to work. Good luck guys, I would really like to see MP done apart from MBO and MBU, would definitely be something I could enjoy, though it alone won't be the last thing in MB to do, as PQ shows an exceeding amount of promise. All the best.
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Post by ktbold12345 on Oct 22, 2011 16:56:49 GMT
I talked to Jeff a little bit on MSN about this, but I'll post so Higuy can see my thoughts too. I was thinking even before this thread came up. Multiplayer is the most important thing, definitely. I think the focus should be on it. I don't want a lot of levels coming with the mod, just the very best multiplayer levels. Quality over quantity.
I think we have a very capable team with lots of potential. But, I think it would be better to put more emphasis on multiplayer, and less on the number of levels.
Just my 2 cents. Don't be mad at me, I'm just voicing my opinion.
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randslider123
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Post by randslider123 on Oct 22, 2011 19:28:50 GMT
I agree, I would rather have 5 big MP levels that are extremely fun than 100 levels that are just 'I'm glad I've done this one so I know that it is boring'.
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Post by Jeff on Oct 22, 2011 20:13:36 GMT
my goal was to beat pq on the features side (which is just about impossible). However, I may have to modify that goal to the communities best interest. We have been delaying MP production for SP, but that may change quickly...
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Post by Hi Guy on Oct 23, 2011 2:59:03 GMT
I'm also one for the "Quality over Quantity" idea. My belief is also that both MP and SP should be equal in respect to the levels and work put in. (Technically, all levels are both MP and SP at this point in time *spoiler* but this may be subject to change)
Also, more info on the image: Level: The Other Floor by HiGuy and Jeff Firey marble: HiGuy MBG marble: Jeff
HiGuy
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Post by Jeff on Oct 23, 2011 3:20:29 GMT
^_^ that, I am concuring with.
Quality is definitely > than quantity
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Post by IsraeliRD on Oct 23, 2011 4:39:14 GMT
To have MP = SP, then SP work should be done in greater amount than MP. I would also say to forget the SP part of the mod and concentrate on the MP.
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Greg Hutchinson
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Post by Greg Hutchinson on Oct 24, 2011 21:59:33 GMT
I agree with PF. I would rather you guys focus on finishing and fine-tuning multiplayer before even considering adding a whole mod onto it. Jeff, one of your staff, is telling us to believe in this mod, but he's the one who gave us an incomplete MBOpal, saying Beack, another of your staff, was the leader of MBFuture, which fell apart and then also saw an incomplete release. Mato, yet another of your staff, was the leader of MBReal, a mod that is essentially dead. Therefore I am skeptical about Project Revolution's chances for success as a mod. Multiplayer is a smaller and more realistic goal, so I would rather that be your objective. Just my 2 US cents. I'm not trying to attack, demean, or put down anyone's past efforts. I think this is exciting and promising, and I hope it succeeds. See and thats why I say think before you speak. It bites your butt later. Releasing MBOpal early cause everyone was excited for MBE2 which failed so bad it could of been finished. PF saying mediocre or however the heck you spell it. Thats the worst type of constructive critisism I've seen. For God's sake, you could always say n00b levels, I mean it sounds nicer. And then theres always first release pictures, where they've could of showed a better one, I agree. Its some picture of a platform with small platforms. Thats only 1/4th the level. If you guys would see more, it would keep you interested. Honestly. Marble Blast is starting to dramatize with noob mods. Leave it to the proffesionals. (PR and PQ)
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Post by IsraeliRD on Oct 24, 2011 22:28:08 GMT
Mediocre is actually average, ordinary, medium quality, but can also mean low-grade or poor. n00b levels is even worse Everyone else says the level pic above (and textures) were the opposite, and then go on to say that the staff in this mod aren't stellar based on previous mod experiences which weren't good. I'm impressed how you agree with everyone in your post above and then you go and contradict yourself by stating PR as professionals. Also, you forgot to mention MBFubar, that's pro mod right there mate. You should apply that to yourself with that post haha
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Rct3fan00
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Post by Rct3fan00 on Oct 25, 2011 2:12:12 GMT
Message to everyone: I say just you wait
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Post by Jeff on Oct 28, 2011 1:30:06 GMT
@ RCT now thats the spirit man!
@matan, lol
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Marble of Randomness
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New name! I'm still RM38. ;)
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Post by Marble of Randomness on Oct 28, 2011 2:00:39 GMT
Haha! Nice work, guys. If I was still in the level making industry, I would still make super hard and fun speedrun levels like my QuArK level Gray..
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