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Post by Buzz Carols on Jan 2, 2012 21:54:31 GMT
"Thanks for taking the time to give me some constructive criticism! I have 22:98. I will post a video of 3 runs sometime soon (a week at most). How do I do the texturing you've suggested?" - Buzzmusic
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Post by Perishingflames on Jan 2, 2012 22:02:03 GMT
Select the faces, hit the Unify texture alignment button, then hit the Face texture alignment. Then, you can position and scale the faces together as if it were one face.
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Post by Xuan on Jan 3, 2012 16:30:16 GMT
this level is good for edge hits
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Post by Buzz Carols on Jan 6, 2012 3:22:34 GMT
"42-day late response... But thanks a lot! I'm honored to hear that from the REAL best active level builder! I think the top 5 MB level builders are (in no order) Phil, Matan, Pablo, Andrew, and Pascal. " - Buzzmusic100
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Pyro
Advanced Marbler
[ss:Dark Winter]
Very Excited for MBP 1.50!
Posts: 322
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Post by Pyro on Jan 6, 2012 12:33:29 GMT
"42-day late response... But thanks a lot! I'm honored to hear that from the REAL best active level builder! I think the top 5 MB level builders are (in no order) Phil, Matan, Pablo, Andrew, and Pascal. " - Buzzmusic100 I would easily put Oaky near the top of that group. No Jumping II is the greatest level I have ever played, and then he holds ownership of some of the other fantastic levels out there. Also, was it Moshe that made Camp 2? I'm considering compiling my 100 favorite custom levels of all time into a list or video. On a side note, Buzz your levels are always fun to play! I have yet to try out your newest creation, but I shall soon!
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Post by Pablo on Jan 6, 2012 16:10:37 GMT
I would easily put Oaky near the top of that group. No Jumping II is the greatest level I have ever played, and then he holds ownership of some of the other fantastic levels out there. Also, was it Moshe that made Camp 2? I'm considering compiling my 100 favorite custom levels of all time into a list or video. Moshe also made Camp 1, which won LotY (I think with unanimous 10s). Looking forward to your list or video. If you make it a video, it should have 10-20 levels, not 100.
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Post by ktbold12345 on Jan 6, 2012 17:27:26 GMT
I'm considering compiling my 100 favorite custom levels of all time into a list or video.quote] That's a great idea! I think I'm gonna try that too. We can see how ours compare. Top 5 builders: Phil, Oaky, Pablo, Andrew, Moshe imo.
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Pyro
Advanced Marbler
[ss:Dark Winter]
Very Excited for MBP 1.50!
Posts: 322
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Post by Pyro on Jan 7, 2012 3:41:03 GMT
It wouldn't be one video. It'd be a few videos, maybe 20 in each one, but it would only have a small sliver of each level being played in it. I won't be playing through each level, just showcasing them.
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Post by Buzz Carols on Jan 8, 2012 22:48:45 GMT
" Technostar and I are making a level called "Triscraper Ascent"! We're almost done. We just need a tester. PM me or Mr. E and we'll give you the link. " - Buzzmusic100
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Post by Buzz Carols on Jan 8, 2012 23:10:45 GMT
We now have a tester!
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Post by IsraeliRD on Jan 9, 2012 0:08:07 GMT
Next time, please edit your post instead of making a new one. Thanks.
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Post by Buzz Carols on Jan 14, 2012 19:33:35 GMT
Download link: www.mediafire.com/?b1lnoaf9ryklllg" Here is the biggest level I have made yet! It's called "Enormous Road". I hope you enjoy it!
PT and UT: 2:40 and 2:00. Note: I have not yet gotten the UT. But I'm pretty sure it's possible." - Buzzmusic100 Stay tuned for the level that Technostar and I are working on together.
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Post by Jeff on Jan 14, 2012 20:18:23 GMT
that looks amazing! Awesome job!
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Post by ktbold12345 on Jan 14, 2012 22:00:24 GMT
Interesting. I can't see any checkpoints though; that worries me. '~'
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Post by Buzz Carols on Jan 14, 2012 22:31:04 GMT
There are. Play and see. Thank you both!
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Post by Pablo on Jan 15, 2012 1:49:40 GMT
Looks great. Downloading.
Does anyone remember Xelna's amazing "Highway to Marbleland?"
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Pyro
Advanced Marbler
[ss:Dark Winter]
Very Excited for MBP 1.50!
Posts: 322
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Post by Pyro on Jan 15, 2012 1:58:31 GMT
It's fun just looking at it!
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Post by ktbold12345 on Jan 15, 2012 2:21:42 GMT
Looks great. Downloading. Does anyone remember Xelna's amazing "Highway to Marbleland?" That's an awesome level. It was so hard for when I played it the first time (like most of Xelna's levels). I spent hours trying to beat the level, but it was so replayable and unique. Even more memorable than the level itself, is Matan's video of it, with Tzuf singing that tune. If you hear it once, it stays in your head forever.
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Pyro
Advanced Marbler
[ss:Dark Winter]
Very Excited for MBP 1.50!
Posts: 322
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Post by Pyro on Jan 15, 2012 14:38:28 GMT
Alright, I need help. I got to the part "Moving Conundrum" and have no idea what to do! There's no platforms or anything, just 2 gems floating below me, and if I get one I go OOB.
EDIT: Your level picture shows what appears to be an MP where I am stuck. Could it be broken?
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Post by IsraeliRD on Jan 15, 2012 15:29:34 GMT
If you use windows, make sure the MP in the .mis points to marble/ instead of platinum/ . And vice versa.
I was correct:
Change to marble/data etc. and it'll work again. I think people need to start releasing levels in mbp 1.14 and 1.20 formats (marble/ and platinum/) unless PF is going to fix it for us.
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Post by Perishingflames on Jan 15, 2012 17:10:18 GMT
Like I said before, before releasing their levels, level authors need to replace all instances of interiorResource = "marble/data or interiorResource = "platinum/data
With interiorResource = $usermods @ "/data
If they don't do it before releasing, I make the fix for the packs.
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Pyro
Advanced Marbler
[ss:Dark Winter]
Very Excited for MBP 1.50!
Posts: 322
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Post by Pyro on Jan 15, 2012 18:54:30 GMT
If you use windows, make sure the MP in the .mis points to marble/ instead of platinum/ . And vice versa. I was correct: Change to marble/data etc. and it'll work again. I think people need to start releasing levels in mbp 1.14 and 1.20 formats (marble/ and platinum/) unless PF is going to fix it for us. Sure enough, it worked!
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Post by Buzz Carols on Jan 21, 2012 3:16:41 GMT
Download link: www.mediafire.com/?a2bt913qp4iybk1Hey! This isn't as much as a level as it is a sculpture. It's a giant "Rainbow Dash" structure from My Little Pony! I'm hoping all of the bronies on this forum enjoy this! And if you get the UT, you are officially 20% cooler!
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Post by Buzz Carols on Jan 21, 2012 15:57:11 GMT
Download Link: www.mediafire.com/?7sv1fmxxovml4daHere is a level for MBG called "Baffling Machinery"! It has lots of moving platforms and Buzzmusic100's own textures. I hope you enjoy!
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Post by Xuan on Jan 21, 2012 17:32:26 GMT
you are awesome!!
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Pyro
Advanced Marbler
[ss:Dark Winter]
Very Excited for MBP 1.50!
Posts: 322
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Post by Pyro on Jan 21, 2012 20:05:16 GMT
Looks nice, hope I won't have to change the script again. Downloading later!
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Post by IsraeliRD on Jan 22, 2012 8:04:44 GMT
Great level but is the level meant to have a gold time of 11 seconds? Because that's not possible. A few cons: - Your MPs need to be using accelerate rather than linear, and some MPs need to have a rest-stop instead of continuing. It makes the "normal route" be much harder than shortcuts. Likewise, linear makes the marble "jump" and "be thrown" at the end of the path, which is very annoying. - The last fast MP (the 4 elevators going up/down) was much harder than it should have been. The only way I could solve it was diagonal and dropping camera to the floor, as the purple bars become extremely annoying when the camera hits them. - The 7 secs TT seems to be there "just because" and serves no real purpose. If it was part of a challenge it's understandable, but comparing this to the remainder of the level it seems pointless and out of the way. It's like you added it because of an "I have to add in a TT" attitude. It's okay if your levels are TT-less, no one will chew you for that. - The last 3 MPs before the ending seem a bit harsh. You don't give the player much time to jump to the next MP (at least that's me). Puzzle is nice, wish the MPs were tad slower. - The quaked path thing was bad. I like the idea, but it failed completely because you were coming from a gravity change. In other words, your marble drops on a fast moving MP and you don't get a say in spin/speed/control. Since the MP's markers are 'linear', your marble is also thrown to the sides in an even greater speed if you accidentally hit the MP when it's finished the current marker's route and moved to the next one (as again linear makes the marble instantly be thrown/jumped away rather than be smoothed). I would have stopped playing the level at this point (the quaked path was too much to bear) but then I figured out a shortcut that skipped everything so that was the only way for me to beat the level without being driven insane Otherwise a good level that the cons really hurt its replayability/fun factor by a lot.
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Post by Buzz Carols on Jan 22, 2012 15:20:18 GMT
Here's what Buzzmusic100 has to say:
I missed a zero. Sorry, it's supposed to be 1:50 instead 11 seconds.
I see what you mean but that was supposed to make it harder. I don't think the first MPs were that hard. But I see why you dislike the other MPs.
Yeah, I guess so. As hard as I try it takes off barely any time and doesn't really make a difference. So I see what you mean there.
Considering the rest of the level's difficulty, I have to disagree. Sorry. I tell the player to move quickly in the help trigger.
Once again, I made it linear to make it harder. Sorry if it came off as annoying. Maybe I could've made a platform for you to switch gravity on before the quaked path part.
Thanks for taking the time to give me a thorough review! I'll keep this stuff in mind. I just hope that PF reads the part about the GT and changes it for the monthly level pack.
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Post by Buzz Carols on Jan 29, 2012 21:24:38 GMT
Download link: www.mediafire.com/?vjik4cmh3geveg4" Here is a new level I made for MBP called "The Wall-Hit Monster Course"! It's a big one. I hope you enjoy it!
PT and UT: 3:00 and 2:20.PS, I got the idea from a comment on YouTube somewhere. I wish I could credit that person." - Buzzmusic100
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Pyro
Advanced Marbler
[ss:Dark Winter]
Very Excited for MBP 1.50!
Posts: 322
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Post by Pyro on Jan 31, 2012 0:30:23 GMT
Wow! Although I haven't beaten all of them (most of them), I do love the monster courses from MBP, so I presume this one will be just as fun!
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