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Post by Jeff on Jun 18, 2011 14:49:04 GMT
this is epic!! why did I not come up with something like this
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Post by Don.Gato on Jun 18, 2011 15:34:25 GMT
Didn't MB9 have, or at least plan to have something like this?
Anyway, doesn't make it any less awesome...
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Post by marblefire on Jun 18, 2011 17:06:14 GMT
hi Will there be transparent cannons? bye hi Are you serious or are you just trolling us? bye Update looks awsome. Btw is MMS in PQ staff too? Yes, and he has been for some time.
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Post by MarbleDuck on Jun 18, 2011 19:16:22 GMT
To be brutally honest, I absolutely hate the textures. They have none of the nice cool colors, subtle designs that I liked so much about MBP.
The first video released showed some wonderful textures, but these new ones are terrible.
Additionally, lack of ambient occlusion shaders make the cannon (and other models) look bad. In my opinion, a priority would be to rewrite MB's rendering pipeline, so it could support shaders that would make it look decent. (it was done with minecraft, why couldn't it be done here?)
I still don't claim to know anything about coding, but I know that Seizure is truly amazing.
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Post by Pablo on Jun 18, 2011 19:39:13 GMT
You're only seeing a tiny sample of our textures here. As you might expect, cannons lend themselves towards more realistic, outdoor levels, where cool colors are inappropriate. You'll find plenty of those elsewhere in PQ. The levels and textures you saw in the first video are only the beginning.
Updated graphics would be awesome, but would the community be willing to wait extra months/years for that?
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Post by MarbleDuck on Jun 18, 2011 19:44:50 GMT
Daxnitro rewrote all of Minecraft's rendering pipeline in less than a month.
Seizure is equally awesome.
If you guys would port PQ to the T3D engine (it's really pretty simple), then it would save you the time rewriting anything.
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Sim Nine
Advanced Marbler
Mr. Random Task[ss:Prolassic]
The world is open source.
Posts: 348
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Post by Sim Nine on Jun 19, 2011 0:19:21 GMT
Seiz, I congratulate you, but I would probably appreciate it a lot more if I knew more about coding.
Anyway, I like the idea, but I can't think of many ways it will be applicable.
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Post by Ian Cordle on Jun 19, 2011 0:22:06 GMT
Yeah, I can see you building a level around it, but I can't see you using it in your level. Get me?
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Post by IsraeliRD on Jun 19, 2011 0:33:39 GMT
Ian V., we got levels proving that statement very wrong.
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Post by phil on Jun 19, 2011 0:44:19 GMT
Daxnitro rewrote all of Minecraft's rendering pipeline in less than a month. Seizure is equally awesome. If you guys would port PQ to the T3D engine (it's really pretty simple), then it would save you the time rewriting anything. This is practically impossible - the marble physics in the game are hardcoded within the engine binary. It'd be very time consuming to rewrite the marble physics from scratch.
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Post by Oaky on Jun 19, 2011 1:33:38 GMT
Yeah, I can see you building a level around it, but I can't see you using it in your level. Get me? I was originally against it for this very reason, it seemed like a very situation-oriented gimmick. But it can actually be very useful, as it has a huge number of applications. I'll let people come up with some ideas in their own mind
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George
Experienced Marbler
[ss:Technostick's Skin]
So cool
Posts: 163
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Post by George on Jun 19, 2011 5:31:18 GMT
As Matan would say:
Epic Cannon Is Epic.
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Post by admiralanonymous on Jun 19, 2011 6:08:12 GMT
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William
Advanced Marbler
Yep, that's me.[ss:Default Skin]
Time flies like an arrow. Fruit flies like a banana.
Posts: 274
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Post by William on Jun 19, 2011 6:50:10 GMT
Blazer, PQ is the bar Awesomeness that cannot be expressed in words. Great stuff PT!
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Post by Aayrl on Jun 19, 2011 19:56:01 GMT
Daxnitro rewrote all of Minecraft's rendering pipeline in less than a month. Seizure is equally awesome. If you guys would port PQ to the T3D engine (it's really pretty simple), then it would save you the time rewriting anything. This is practically impossible - the marble physics in the game are hardcoded within the engine binary. It'd be very time consuming to rewrite the marble physics from scratch. That and changing the original Marble Blast engine is against its terms of use. ~Aayrl
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Marble of Randomness
Professional Marbler
Returned-to-Island Marbler[ss:Jase's skin]
New name! I'm still RM38. ;)
Posts: 363
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Post by Marble of Randomness on Jun 20, 2011 3:03:14 GMT
I have decided my first MB mod to download from a couple of months, PQ.
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narvoxx
Experienced Marbler
not short enough for one line
Posts: 167
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Post by narvoxx on Jun 20, 2011 18:19:41 GMT
very impressive, does it work with replays?
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Post by Seizure22 (Witty Title) on Jun 20, 2011 22:06:27 GMT
nothing is set up to support replays as of now
to be honest, it'd be better off to rewrite the entire replay system from scratch
but, there's so much to do that we'd be putting demos before gameplay
and even then, you can't achieve perfection because it relies on framesync for some features..
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Post by Popsip (Gone... for now) on Jun 20, 2011 22:52:59 GMT
I love the feature, but the only concern I have about it is that if the cannon can be controlled effectively by keyboard.
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Post by PHAIL maan on Jun 21, 2011 1:12:52 GMT
That's a great feature! I think I'll be playing around with Cannon levels a lot once PQ comes out!
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Post by Pablo on Jun 21, 2011 10:33:17 GMT
Popsip: as of now, unfortunately, the mouse is required to control the cannon. It might be possible to add keyboard controls if we have enough community members asking for them. Who else plays the game with just the keyboard?
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Post by IsraeliRD on Jun 21, 2011 10:45:34 GMT
iMac, and a few other Mac users. Currently we don't have keyboard support but its a planned addition thing, among other stuff...
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Post by Seizure22 (Witty Title) on Jun 21, 2011 20:44:09 GMT
it's not active now because there was no reason to include it yet (don't know of any staff that use pure keyboard)
it's planned and will be added in the future
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Post by marblefire on Jun 21, 2011 21:13:33 GMT
I play exclusively with keyboard.
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Post by 123zc on Jun 22, 2011 17:23:35 GMT
I do not use my mouse while playing.
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Post by ProMarbler on Jun 22, 2011 18:33:29 GMT
I practically always use my keyboard. The mouse seems like an inconvenience to me.
When you say "Spotlight #1", do you suggest that there will be more updates soon?
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Post by Hi Guy on Jun 22, 2011 18:48:59 GMT
Keyboard user here!
Also, wonderful job on this. Was it hard to code, Seiz? Waiting for #2, also!
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Post by [DWARF] RDs.empire on Jun 22, 2011 21:09:37 GMT
I cant understand how it is posible to beat advanced levels using only keyboard since camera moves too slow using keyboard. I use mouse to move camre so i dont care.
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Post by Seizure22 (Witty Title) on Jun 22, 2011 21:10:13 GMT
Hi Guy, yes and I meant PQ staff* in comment about keyboard camera; in any case, it's easier to add it now since the cannon is [mostly] done @rds see $pref::input::keyboardturnspeed
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Marblemaster1 (Frosty)
Professional Marbler
Master of the Spam Board, that is[ss:Default Skin]
I have CDO. It's just like OCD, except the letters are in alphabetical order AS THEY SHOULD BE.
Posts: 361
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Post by Marblemaster1 (Frosty) on Jun 23, 2011 2:43:22 GMT
I control it with keyboard only. Cannons are epic! Release the source code for them right now! lol jk
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