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Post by Pablo on Jul 19, 2009 1:45:03 GMT
Nice! That will be fun to go down.
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Post by ridley^2 on Jul 19, 2009 1:47:16 GMT
THAT CURVE IS FRIKKIN EPICZORNESSWAFLEZ.
Woah, i think i just figured out why i have a headach-*explodes*
Oh, i found out whats wrong with my curves also. Tha- *EXPLODES AGAIN*
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Post by IsraeliRD on Jul 19, 2009 2:19:14 GMT
So I assume it's easy to do curves?
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Post by Andrew on Jul 19, 2009 2:41:08 GMT
Holy cow that's an amazing-looking curve. Just align the textures on the sides and it'll be perfect. If I can get them to work for me, you guys might see a couple of these curves in my MMG level.
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Post by Oaky on Jul 19, 2009 3:26:01 GMT
Stuff you Constructor users
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Post by phil on Jul 19, 2009 22:46:21 GMT
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Post by Pablo on Jul 19, 2009 23:26:20 GMT
Oh, the XNA level? That's tremendous. I was actually thinking that a .dts might be better to make the XNA level than a .dif, just because map2dif would hate a dif with such great curves.
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Post by Trace on Jul 20, 2009 1:39:39 GMT
The XNA level IS a dts. Its made with 3dsmax, I have it if anyone's interested. I did get it into constructor once, lotsa broken poly's. But yea, I said a long time ago I wish someone would replicate that map.
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Post by MadMarioSkills on Jul 20, 2009 1:44:54 GMT
I kinda want 3dsmax, but it it costs money.
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Post by ridley^2 on Jul 20, 2009 2:22:20 GMT
The XNA level IS a dts. Its made with 3dsmax, I have it if anyone's interested. I did get it into constructor once, lotsa broken poly's. But yea, I said a long time ago I wish someone would replicate that map. We found that out the hard way, didn't we? Still never got the map to open lolz.
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Post by IsraeliRD on Jul 20, 2009 2:36:41 GMT
QuArK can't open, constructor is just broken polys, we need a .dts exporter
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Post by CyberFox on Jul 20, 2009 12:15:27 GMT
and polysoup....
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Post by Pablo on Jul 21, 2009 1:16:34 GMT
I checked around for polysoup, but you needed to have a legal Torque copy.
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Post by Trace on Jul 21, 2009 5:01:04 GMT
I have access to an account with a legal torque copy if that helps But seriously, I doubt its possible to turn a 1.5.2 engine mod into a 1.1.2 cs mod. Only god could do it.
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Post by MarbleDuck on Jul 26, 2009 0:03:04 GMT
Hell, while we're doing PolySoup, we could rep some MarioKart levels while were at it
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Post by Trace on Jul 26, 2009 0:50:35 GMT
Polysoup is impossible ATM We would need source code for it :/
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Pyro
Advanced Marbler
[ss:Dark Winter]
Very Excited for MBP 1.50!
Posts: 322
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Post by Pyro on Nov 26, 2009 16:38:04 GMT
Incredible! Great tutorial. This'll make my levels a whole lot better
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Post by theplatypus on Nov 26, 2009 23:22:04 GMT
Umm. question here : What are flexicubes and how do you spawn them?
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Post by CyberFox on Nov 26, 2009 23:24:52 GMT
its a prefab and you spawn them in the prefab tab, if you placed the files correctly
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Post by nobody on Nov 26, 2009 23:25:38 GMT
Because it's hard to use the page-back function, I will explain.
A flexi-cube is a prefab object, made of (I think 12) short pyramids arranged to make a cube. It is used for making curves.
-----------
But Pyro MBP 724, you realize you made a major bump?
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Post by theplatypus on Nov 27, 2009 0:11:13 GMT
its a prefab and you spawn them in the prefab tab, if you placed the files correctly Placed what files correctly :S
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Pyro
Advanced Marbler
[ss:Dark Winter]
Very Excited for MBP 1.50!
Posts: 322
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Post by Pyro on Nov 27, 2009 0:43:04 GMT
how did I bump? I posted a comment.
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Post by nobody on Nov 27, 2009 1:11:39 GMT
Platypus: Put it in ~user/applications/constructor/prefabs/. "It" being the files you get when you click the link in the first post.
Pyro: Because the last post was in July, and yours was in November. HUGE bump. And it didn't add anything useful. Platypus - it wasn't technically a bump b/c the last post was in the same day, and it was a question.
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Post by Perishingflames on Nov 27, 2009 4:44:03 GMT
Pyro- don't listen to nobody, he doesn't know wtf he is talking about. This is a stickied topic, of course you can post.
Nobody- stop being a know-it-all. And btw, who puts things in user/applications??
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Post by nobody on Nov 27, 2009 12:34:25 GMT
For backup purposes, applications that the files change frequently for (new plugins, textures, etc.) or custom applications (like this one) go in the user folder so it gets backed up when I do weekly backups.
Wait, you can post in sticky topics? Ok nvm what I said.
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Pyro
Advanced Marbler
[ss:Dark Winter]
Very Excited for MBP 1.50!
Posts: 322
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Post by Pyro on Nov 27, 2009 13:02:00 GMT
you do weekly backups?! I never do backups and all my files go in documents.
Side note for everyone: you MUST texture the start and end platforms as well as teh flexicubes BEFORE radial cloning or doing anything else or you will be unable to successfully texture the finished product.
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Post by CyberFox on Nov 27, 2009 20:58:05 GMT
is possible. but doing so will raise your chances of suicide by 0.3%
edit: ever noticed the "unify" button in the texture window/tab? it projects the texture mapping from the angle you're looking.
like.... work on all the faces as if it was 1 big face.
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Post by Pablo on Nov 28, 2009 1:52:12 GMT
you do weekly backups?! I never do backups and all my files go in documents. You're going to hate yourself for that someday.
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Pyro
Advanced Marbler
[ss:Dark Winter]
Very Excited for MBP 1.50!
Posts: 322
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Post by Pyro on Nov 28, 2009 19:17:37 GMT
why?
And Cyberfox, what i meant by texturing was not aligning... I meant putting textures on the faces in the first place. After I finished my first time without texturing first, I could'nt select the right faces to do it.
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Post by Andrew on Nov 28, 2009 20:58:59 GMT
Coz if your hard drive fails and you haven't done any backups, you will lose all your files. I'm sure you don't want that, do you?
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