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Post by Pablo on Mar 18, 2009 21:17:02 GMT
The texture on top of the wooden trim doesn't line up. You can fix by recreating it and not pressing the "align texture to face" button.
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Post by Oaky on Mar 19, 2009 6:00:24 GMT
Hey Pablo, would you mind showing another picture of a curved diamond, perhaps with different dimensions? To me, it just looks like a standard cone with very few faces that has been flattened out and cut in half. Thanks
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Post by Pablo on Mar 19, 2009 11:26:28 GMT
It is like a standard cone, except the side that it's cut off on is curved. Why don't you get 6.6 and make your own curved diamonds to look at?
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Post by MarbleDuck on Mar 23, 2009 23:44:25 GMT
Name of Creator:MarbleDuck MAP name: SciFi Scenery pillar Difficulty level to make the MAP:Beginner(beginner/intermediate/advanced) Available for others to use in their levels? (Y/N)Yes Guide on how to make the MAP (optional): Vid soon. MAP can be downloaded at: (Textures included) files.me.com/muirscotthamilton/hcd5wdMAP Screenshot:
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Post by Perishingflames on Mar 23, 2009 23:46:07 GMT
Looks nice, except please use the posting template
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Post by 123zc on Mar 29, 2009 13:53:02 GMT
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Post by Pablo on Mar 29, 2009 14:06:56 GMT
Good job, but I see some errors - the trim all the way to the left looks like it has a misaligned texture; the curved trim uses mbu_edge_white2 so the blocks are too small (if you're making it twice as smooth as my method, use mbu_edge_white); and the grid is twice too large or the trim is half too small.
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Post by Mkbul on Apr 2, 2009 8:30:42 GMT
Name of Creator: MkbulMAP name: waterpiece.mapDifficulty level to make the MAP: SUPER BEGGINER (beginner/intermediate/advanced) Available for others to use in their levels? (Y/N) YesGuide on how to make the MAP (optional): Just change the gridMAP can be downloaded at: www.mediafire.com/download.php?4n2m25fifjiMAP Screenshot: COMMENTS: It is an actually really easy to make dif but it can provide help to whoever needs.
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Post by MarbleDuck on Apr 3, 2009 13:51:04 GMT
That's a 2-second thing in Constructor
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Post by Mkbul on Apr 3, 2009 17:15:38 GMT
I actually know that it is, but someone would not know the grid thinky, or even dont know how to QuArk/Constructor, would not make it
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Post by Sporlo on Apr 23, 2009 3:15:19 GMT
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Post by marblefire on Apr 23, 2009 5:02:14 GMT
Could you perhaps post stuff like that in a requests thread next time? This thread is for .maps that will help builders by providing tough-to-make shapes (like tubes and scenery arches), etc. (I don't really see the point in Mkbul's last .map – anyone could make it – but whatever. )
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Post by Mkbul on Apr 23, 2009 7:31:46 GMT
Ehehehehe... Name of Creator: MkbulMAP name: ramproof.mapDifficulty level to make the MAP: Begginer/Intermediate(beginner/intermediate/advanced) Available for others to use in their levels? (Y/N) Yes Guide on how to make the MAP (optional): Duh, simple polys!!!MAP can be downloaded at: www.mediafire.com/download.php?jjwnazqjwlyMAP Screenshot: COMMENTS: It is an actually really easy to make dif but it can provide help to whoever needs.
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Post by Oaky on Jun 25, 2009 9:55:44 GMT
Would anybody like some nice, smooth, flowing slopes with the texture wrapped nicely to the faces? I could make different lengths, different steepnesses etc... I could post the MAP and/or the DIF if you guys wanted.
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Post by Perishingflames on Jun 25, 2009 14:27:03 GMT
I just taught you how to do that yesterday
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Post by Pablo on Jun 25, 2009 14:49:48 GMT
Using my technique?
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Post by Perishingflames on Jun 25, 2009 18:54:48 GMT
Yeah, using your technique, but he didn't know how to wrap the texture so I showed him
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Post by Oaky on Jun 26, 2009 0:00:52 GMT
And the MAP will come with credits to PF I'll put some up soon!
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Post by Perishingflames on Jun 26, 2009 0:12:24 GMT
No need for credits in the .map
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Post by Oaky on Jun 26, 2009 0:36:11 GMT
Name of Creator: OakyMAP name: CurvyBitsOakyDifficulty level to make the MAP: AdvancedAvailable for others to use in their levels? YesMAP can be downloaded at: files.filefront.com/CurvyBitsOakymap/;13931682;/fileinfo.htmlMAP Screenshot: Description: Just mix and match the different bits, and you can make some great looking levels! Here's a quick example of what you can do with everything: Enjoy! Special thanks to PF for teaching me how to wrap textures in Cstr!
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Post by Pablo on Jun 26, 2009 1:11:56 GMT
Nice job!
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Post by Ari on Jun 26, 2009 11:59:46 GMT
pretty cool!
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Post by ridley^2 on Jun 26, 2009 16:03:35 GMT
Woah, im so using that in my CGL9... Can i? Anyways, great map!
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Post by Perishingflames on Aug 3, 2009 4:16:44 GMT
Teaser for tomorrow: (It's hollow inside. A 360 degree tube twist) Thanks to Cyberfox for help with figuring out the radial clone part of it.
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Post by Oaky on Aug 3, 2009 8:29:59 GMT
Holy... omfg, looks brilliant!
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Post by Andrew on Aug 3, 2009 10:18:55 GMT
Incredible! I hope you can post a tutorial on how to make one of those.
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Post by Kostas on Aug 3, 2009 13:17:27 GMT
Name of Creator: OakyMAP name: CurvyBitsOakyDifficulty level to make the MAP: AdvancedAvailable for others to use in their levels? YesMAP can be downloaded at: files.filefront.com/CurvyBitsOakymap/;13931682;/fileinfo.htmlMAP Screenshot: Description: Just mix and match the different bits, and you can make some great looking levels! Here's a quick example of what you can do with everything: Enjoy! Special thanks to PF for teaching me how to wrap textures in Cstr! Hey can i use this great map to create levels for MBR?
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Post by Pablo on Aug 3, 2009 13:30:30 GMT
Kostas: Yes, you can use these community maps for anything.
PF: That looks great! I've created something like it in QuArK, a hollow torus, but it never could convert... does yours?
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Post by Perishingflames on Aug 3, 2009 14:26:09 GMT
Unfortunately not. Since it doesn't, I'll just post a very brief text tutorial in case you are curious.
- Use pie slices to make a small pipe - If you want 32 pieces outcome, you would need a slice angle of 5.625 on each side (formula -> 360 / pieces # / 2 = slice angle) so use the slice tool to slice the sides at that angle - Make a radial clone of it, only adjust one of the center values and the rotation amount (double the slice angle). Adjust the center value until it fits almost precisely. No need for more than 3 or 4 decimal values.
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Post by J@ckrb on Aug 3, 2009 19:03:06 GMT
Matan, Your links for the scenery stuff don't work for me. Could you (or someone else) upload them again?
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